Gengar, and Toxtricity are in Pokemon Go Max Raids! Get updated Pokemon Go raid counters!
Find Shiny Palkia - Origin, Shiny Dialga - Origin, Regieleki and Regidragoremote raids on the Pokebattler Raid Party app in November!
Shadow Raids are here! Get your Shadow Entei and Shadow Mewtwo counters ready!
Pokebattler Release Notes
Version 6.31.1
Minor update
- Added XL Candy to Advice
- Made it slightly easier to get to raid Ho-Oh when shadow Ho-Oh is also in raids
Version 6.31.0
Major backend update
- Major memory savings for cache
Version 6.30.2
Go fest update
- Mewtwo added
- Raid Party raid list added into the website
Full raid party support in the website is going to take some time. For now you can just see the raids
Version 6.30.1
Go fest support
- New special moves
- Day 2 raid hours added
Full regen
Version 6.30.0
Better support for special Go Battle League cups
- Element Cup added
- Bidoof Cup added
Bidoof!
Version 6.29.1
July raid announcement
- Deoxys defense and mewtwo!
R19 contest has been won. Announement coming soon!
Version 6.29.0
Regigigas, Shadow Ho-oh, team rocket improvements
- Updated stats calculation for team rocket thanks to a on of research, article coming soon!
- Added Shadow Ho-Oh
- Updated team rocket stun to be 3 seconds
- Full regeneration
Thanks in particular to ko3k3bakk3r#0685 for help on the spreadsheet and regression formulas and everyone who contributed to the reddit thread!
Version 6.28.1
Galarian Slowbro, Galaraisn Slowking added
- Full regen
Version 6.28.0
Pvp rebalance, new move, new mega
- Feather Dance added
- Poison and misc others pvp damage increased
- Mega Slowbro added
Version 6.28.0
New mons
- New shadow mons added to available mons
- Full site regeneration
Version 6.27.2
Team Rocket Update
- Research is still ongoing as to new Team Rocket mechanics. Hope to release something soon
Version 6.27.2
Minor news update. Major backend update for the app
Version 6.27.1
Community day Swablu
- Mega Altaria coming to pogo
- Alteria and Mega Altaria given Moonblast
- Regenerated entire site
Version 6.27.0
Xerneas, Yveltyl are nerfed 9% as expected
- Regenerated entire site
Version 6.26.0
Xerneas, Yveltyl are coming to Pokemon Go!
- Xerneas, Yveltal, Aromatisse, Goodra, Slurpuff, Pangoro added to available mons
- Regenerated entire site
Version 6.25.9
New movesets for Landorus Therian and quite a few mons have Payback and Leaf Storm as new moves
Version 6.25.8
Mega Lopunny and Frenzy Plant Serperior added. Full regen. Also fixed issue with filters when switching to and from pokebox
Version 6.25.7
Tornadus Therian move rebalance and raid counter update
Version 6.25.6
New announced raids and some behind the scenes work to more easily support the crazy raid updates
Version 6.25.5
Thundurus Therian has new moves!
Version 6.25.4
Mega Manectric added to available pokemon.
Version 6.25.3
Fixed Mr. Rime by popular demand
Version 6.25.2
Update with more details on raid timings for March
Version 6.25.1
New Legendary raids!
- Therians added to available pokemon
Version 6.25.0
Pokebattler Raid Party app now has raids! Also Mewtwo is here
- Lots of raid changes
Version 6.24.6
Mega Gyarados is in raids
- All raid results regenerated
Version 6.24.5
Team Rocket Update
- New mons
Version 6.24.4
Upcoming Raids and Shadow Pokemon
- A packed raid schedule for February
- Some new shadow pokemon, most importantly Shadow Mamoswine
Version 6.24.3
New Raids
- Legendary Beasts
Version 6.24.2
New Raids
- Kyogre, Rayquaza and Mega Ampharados
- Major backend changes for raid parties
Version 6.24.1
Community Day and other new moves for mons
- Payback Machamp
- Roserade weather ball fire and bullet seed
- Updated availability date for metagross meteor mash
Version 6.24.0
Pvp move rebalance
- New moves
- pvp move data changed
- Full rebalance
Version 6.23.4
Mega Amphardos is coming!!
- Added Mega Amphardos
- added Techno Blast Burn
Version 6.23.3
Happy New Year!
- Removed December raids
- Updated max pokemon level to 55 to account for events
Version 6.23.2
Happy Holidays!
- January raids added
- Genesect Burn Form and Mr. Rime added to available Pokemon
Version 6.23.1
More big performance improvements!
- Reduced page load time for all pages by 1.5s
- Backend support for raid party network notification discord subscriptions
- Added Holiday Cup
- Fixed some cpm issues
Version 6.23.0
Big performance improvements!
- Most sims 2x faster due to optimized bookkeeping
- Pokebox results have priority over non-pokebox. Higher subs have highest priority
- Mega Abomasnow added to available pokemon
- Regenerating
Version 6.22.2
New Attacker Rankings!
- Has a few different filters so far
Version 6.22.1
Gen 6!
- Disable friend boost
Version 6.22.0
Gen 6!
- Due to lack of Gen 6 Dreamworld images, now using Pokemon Go images
- Initial Gen 6 support
Version 6.21.1
Lots of changes!
- Performance optimizations and bug fixes for the Pokebattler Raid Network
- Translations for Hungarian and Bulgarian
- Update for Kyurem
- Remove unavailable related counters like shadow kyurem. Also tweak the charizard results to include all charizards
Version 6.21.0
Pokemon will soon be able to level up to level 50! Rankings have been added for raids
- Support for level 50 mons in Pokebox
- Support for level 50 rankings in raids
- Updated friendship boost based on current event
Version 6.20.10
Lots of preparation for the Pokebattler Raid Network. Its designed to allow you to to join raid parties formed in various discord servers and the Pokebattler Raid Party App
- Support for Kanto Cup
- Updated raids list
- Backend support for Pokebattler Raid Network
Version 6.20.9
Bug fixes and news update
Version 6.20.8
Bug fixes
Version 6.20.7
Major behind the scenes changes
- Hopefully fixed site outage issue for good
- Improved caching dns and nginx
- Added dual move support to advice page
Version 6.20.6
Update for Silph Marsh Cup
- Added Silph Marsh Cup
- Minor text updates
Version 6.20.5
Halloween update 2
- Missing images added.
- Prep work for Silph Marsh Cup
Version 6.20.4
Halloween prep
- More mons added.
Will regenerate tomorrow if new moves are added to mons
Version 6.20.3
Updated news
- Mega Gengar and Darkrai both confirmed
Version 6.20.2
Mega Gengar added
- Mega Gengar may or may not be available as a raid but will be a quest on October 25
- Raid results regenerated
Version 6.20.1
New pokemon
- Red eggs bring some new pokemon
- Full site regeneration
Version 6.20.0
Niantic's Mega bug has been fixed
- Mega buffs now only affect other raid members
- Lots of tweaks for raid party app behind the scenes
- Added Dragon Breath for Charizard
- Full site regeneration
Version 6.19.4
Season 4
- Move rebalance
Version 6.19.3
Raid rotation
- Removed Heatran
- Raid list is no longer from Silph and is now updated by volunteers
Thanks to Kimberkunoichi, Mostycool and Olafbrows for providing updates to the raid lists. Thanks so much for Silph providing the raid api for so long. The new system provides additional features over the old such as Breaking News and prioritizes having every raid possibly available while Silph prioritized having only confirmed raids. These are both valid methodologies for different purposes. Pokebattler raid api as always is available for anyone to use at fight.pokebattler.com/raids
Version 6.19.2
Even More Mega support!!
- Mega Pidgeot and Mega Houndoom added as available
- Pokebox rankings can now select number of megas available
Thanks to the Pogo Raids discord for all their help investigating the mechanics.
Version 6.19.1
More Mega support!!
- Boosted friendship levels applied
- Mega bonuses are now applied to all party members
Thanks to the Pogo Raids discord for all their help investigating the mechanics.
Version 6.19.0
Initial Mega support!!
- Added all mega pokemon as available raid bosses
- Added 6 mega pokemon as available counters
- Added related counters to raid counters
Version 6.18.2
Update 3 for Go Fest!!
- Added Shadow Mewtwo to pvp, raids and gym
Version 6.18.1
Update 2 for Go Fest!!
- New Team Rocket event
- Team rocket counters regenerated
Version 6.18.0
Update for Go Fest!!
- New Pokemon added
- Galarian Darmanitan now correctly showing in counters
Version 6.17.5
Team Go Rocket Update 4!!
- Updated team rocket counters based on research by Willie333b
- Changed ad code. Hopefully it will work better
Version 6.17.4
Team Go Rocket Update!!
- Updated raid and pvp results to include new shadow pokemon
- Improved load performance of raid and rocket results
- Made Rocket a top tier link
- Added helper links for people getting raid Suicune results when they obviously want Team Rocket
- Fixed a rare performance issue
Version 6.17.3
Team Go Rocket Update!!
- Updated current list thanks to /u/skewtr
- Team rocket list is now dynamic and will not require releases to update
- Nidoran male and female shadow forms split into separate Pokemon
- Updated available pokemon
- Fixed issue with Machamp as well as non-released shadow pokemon not getting buffs
Version 6.17.2
Team Go Rocket Balloons!!
- Updated formula to estimate Team Go Rocket new stats.
Version 6.17.1
Ho-Oh Raid weekend!
- Ho-Oh will be here July 3rd to 6th
Version 6.17.0
Pokebattler Raid Party App is here!
- App is finally available in the app store
Version 6.16.5
Zekrom is here!
- Minor text fixes..
- Better support for merging discord accounts
Version 6.16.4
Raid weekend info
- Added Latios and Latias raid weekend.
- Behind the scenes support for Pokebattler raid party app
Version 6.16.3
Adding support for Sorcerous Cup
- Added cup
Version 6.16.2
Regenerated all results
- Reshiram and Braviary added
Version 6.16.0
Update for Terrakion
- Updated shadow moltres and others to allow Pokebox elite movesets
- Major update for deployments that should prevent a few seconds of errors
Shiftry community day support coming soon
Version 6.15.2
Season 2 pvp re-balance
- Updated moves Wild Charge, Moonblast, Drill Run
- Added Aqua Tail to Palkia
- Added unique moves to Groudon, Ho-Oh, Cresselia
Version 6.15.1
Remote raids released
- Minor text fixes
- All raids will regenerate and should release later tonight
Version 6.15.0
Elite TM added
- All PVP and Team Rocket regenerated
- Can now choose to not show TM moves for pvp rankings under Move Meta
- Added elite tm info in pokedex pages
- Formatted ugly YYYYMMDD string
- Restyled the grids slightly
I expect a new Raid boss shortly so I did not regenerate all the raids
Version 6.14.5
Added new Forest Silph Cup
- Added sunny cherim movest to pokebox
- CP tweaks (no great leak virizion)
Version 6.14.5
Fixed Cherrim sunny form moveset
- Fixed a few issues with moveset calculations with some of the forms
- Regenerated all pvp rankings
Version 6.14.4
Grass move rebalance mostly for pvp
- Bullet Seed, Energy Ball and Leaf Tornado buffed
- Some grass types given new moves, most notably Ferroseed
- Ancient Power, Ominous Wind and Silver Wind nerfed
Version 6.14.3
Landorus update
- Minor update for Landorus
Version 6.14.2
Sacred Sword partial support for Cobalion
- Front end support added, need to regenerate pvp results
May still need to make performance optimizations for the new filters. They are still very expensive
Version 6.14.1
Fixed Raid results for Cobalion
- Missing mons added to various raid results
- Switched everything except level 40 no weather to the faster settings for server stability and cost reasons
This release has been very expensive. Additional cost controls may be coming
Version 6.14.0
Raid filters for shadow, legendary pokemon and by type!
- Fancy new filters use highly optimized backend code that cuts down the number of movesets considered greatly
- Filters by type are extremly expensive and are behind a paywall. Over 6,000 trillion combinations of pokemon types for the curious!
Stay safe everyone. Some updates for raids and pvp are coming soon
Version 6.13.2
Covid-19 update
- Special Thanks to Trainer Tips for the non-monetized Covid-19 video
- Scheduled raids are updated
Stay safe everyone. Some updates for raids and pvp are coming soon
Version 6.13.1
Friendship bonus is live!
- Raids updated
- Team rocket updated
Pvp update coming soon but its pretty much a wash
Version 6.13.0
Shadow Pokemon now do more damage and take more damage
- Raids updated
- Team rocket updated
Pvp update coming soon but its pretty much a wash
Version 6.12.9
Even more raids
- Clone Blastoise
- Clone Charizard
- Clone Venusaur
- Party Hat Gengar
- Party Hat Nidorino
Version 6.12.8
Armored Mewtwo
Version 6.12.7
Rock Wrecker support added in pokebox. Oops sorry about that
Version 6.12.6
Legal work in preparation for app. Short version, nothing has changed. I only collect your email for logging in. I use Google Analytics to measure traffic. 3rd party login systems have their own privacy policies.
- Privacy policy update
- Terms & Conditions added
Version 6.12.5
Rock Wrecker Rhyperior!
- New move is out
- Regenerated all rankings
Version 6.12.4
Silph Toxic Cup
- New cup
- Regenerated all pvp rankings
- Updated meta matrix
Version 6.12.3
Tornadus and shadow Raikou
- Tornadus added everywhere
- Lickitung and LickiLicky added with new move
- Added more mons to Silph Rose Cup
- Regenerated everything
Version 6.12.2
Pokemon GO Battle League Update 2
- Fixed error in matrix
- Added great league predicted meta
- Moved Silph Cups after the Go Battle League
Version 6.12.2
Pokemon GO Battle League is here!
- Major text fixes
Version 6.12.1
Discord Login option added. Discord login will automatically link if the emails match
- Added Login with Discord
Version 6.12.0
Move shuffle!
- Full game master update
- Regenerated entire site
Version 6.11.6
New Silph league added
- Rose cup added
- Mid season meta update for current meta
Version 6.11.5
Quick update
- Fixed bulk import if you only had a second charge move but not a first charge mvoe
- Latios/Latias announcement
Version 6.11.5
Community Day
- Empoleon has Hydro Cannon
- Regenerated raids, pvp, rocket
Version 6.11.4
Bug fixes!
- Raid simulator choose battle party button works again
- Raid simulator add additional users works again
Version 6.11.3
New mons!
- Raid and Gym pages updated
- Fixed profile page
Version 6.11.2
Current events
- Heatran set as current boss
- Fusion cup set as current pvp tournament
Version 6.11.1
Minor bug fix
- Delete Pokemon now works
Version 6.11.0
Happy New Year! Giovanni update and updating some behind the scenes code
- Updated Giovanni mons
- Changed navigation links to not use popover menus
- Improve performance of raid page
Version 6.10.6
Heatran update
- And it's Shiny
Version 6.10.5
Raid update
- Added Regice
Version 6.10.4
Team Rocket Update
- New rocket lineup
Version 6.10.3
Timeless meta update
- Updated timeless meta for post moveset changes
Overall did very well predicting the top meta. Only missed Sunny Castform, Sudowoodo, Swampert, Ivysaur and Shiftry among the 2% or higher.
Version 6.10.2
Community day
- Updated most recent date for every previous move
- Added community day moves to purified, shadow and new eeveelutions
Version 6.10.1
PVP!
- Updated CMP for PvP
- Updated PvP sims so 50% is 50% instead of 47% or 52%
- Fixed the nasty bug in the cache generation code.
Version 6.10.0
Major rebalance
- Full game master update with new moves
- Updated CMP for PvP
- Updated PvP sims so 50% is 50% instead of 47% or 52%
- Introduced a nasty bug in the cache generation code. Looking into it. Until its fixed, I cant release the pvp changes
Version 6.9.1
Minor update
- Remove friendship boost
- Minor text fixes!
- Polish translations added!
Version 6.9.0
Team rocket update
- Major redesign of Team Rocket pages
- Pictures for team rocket!
Major thanks to /u/Skewtr for his help in putting together this update! More updates coming for improved sims
Version 6.8.4
Pvp bug fixes
- Matrix results now always load when switching between them
- Some situations with overlapping attacks were not working properly for pvp and team rocket
All team rocket and pvp simulations regenerated
Version 6.8.3
Minor bug fix!
- Shield strategies were not being chosen correctly for team rocket
Version 6.8.2
Happy Thanksgiving!
- Best Friends bonus increased to 25% based on research by myself and TheEggman
- Other friend ship bonsues set to 6%, 12% and 18% because it looks pretty
All raid results regenerated
Version 6.8.1
Terrakion update
- Updated news
- Reduced total download size
- Disabled auto scrolling on raid result due to jerkiness and bugs
- Minor text fixes
There was a large influx of shadow and purified pokemon added. Still thinking about how to handle these.
Version 6.8.0
Major simulation update
- Added shielding options for both pvp and team rocket
- Reworked the counters for team rocket to encourage correct counter use by default
- Fixed rare issue in pvp simulator where results would never return
- Minor text fixes
There was a large influx of shadow and purified pokemon added. Still thinking about how to handle these.
Version 6.7.1
Big update!
- Blast Burn Infernape added
- Galarian Support added
- Fixed matrix bug in multi-moveset cases
Still more to do!
Version 6.7.0
Team Rocket Simulation overall
- Correctly uses stats on the backend
- Perfect CP utilitization
- Improved attacker level modifier for Pokebox use
- Exectutives have 20% boost to stats, Giovanni has 25% boost
Version 6.6.2
Team Rocket Giovanni Update
- Added legendary shadow birds!
- Boosted Executive stats by 15%
- Fixed stat and cp display to show what Pokebattler actually uses
Version 6.6.1
Team Rocket Executives Update
- Updated info
- Fixed help links
Version 6.6.0
Team Rocket Executives
- Initial support added. Shielding is not currently handled but should be a quick fix
- Beginnings of a redesign of the team rocket page begun
Version 6.5.3
Code clean up
- Mini raid result redesign
- Now all articles use the same code
Version 6.5.2
Cobalaion
- Cobalion coming to raids
Version 6.5.1
Minor UX Tweak
- Removed old raids
- Removed youtube video from raid result until redesign can be done. It can still be found at the bottom of the page
Version 6.5.0
Complete rewrite of pvp inner loop
- Pvp damage windows properly modeled
- Edge cases with overlapping attacks in pvp fixed
- Increased number of dual moves considered to 5 with a max of 3 per type
- 2 second 'stun' added to team rocket after each special attack and on join for 2nd and 3rd rocket opponent (not currently used)
- Updated Ferocious cup meta
- Regenerated all rankings
Shout out to pvpoke.com for the excellent analysis of exact move mechanics
Version 6.4.10
Ferocious cup support
- Added Ferocious Cup
Version 6.4.10
Regigigas update
- Minor Text Fix
- Colossal Discovery Special Research info
Version 6.4.9
Darkrai is a Tier 6 raid and Umbreon is Tier 4
- Better handling of Tier changes
Future tier changes will be much faster
Version 6.4.8
Bug fixes for selecting pokemon
- Very strange bug
Version 6.4.7
Darkrai coming October 17th!
- Regenerated everything
Version 6.4.6
Flygon Earth Power
- Regenerated raids, pvp and team rocket
Version 6.4.5
Minor bug fix
- Patreon users now also get 1 Pokemon type in the matrix
Version 6.4.4
Matrix permissions boost. If performance is a problem, I may have to make some tweaks
- Higher matrix permissions
- Performance tweak for matrix non-random shield scenarios
Version 6.4.3
Bug Fix #3
- Now works again when no Pokemon type is selected
- Made it more clear how to run your own sims
- Added information regarding who created the sim
Version 6.4.2
Bug Fix #2
- Now shows parameters on shared matrix links better
- Disables all inputs on shared matrix links
Todo, make clear that you need to go elsewhere to use!
Version 6.4.1
Bug Fix
- Can now run new simulations properly
Version 6.4.0
Sharing!
- Pvp matrix results can be shared!
- Share boxes added to the top
Version 6.3.4
Fixing some bugs
- Fix for advice power up
- Minor text fixes
- All results regenerated to address smissing pokemon
Version 6.3.3
Move Rebalance!
- New moves!
- Lots of moves changed
- All results regenerated
Version 6.3.2
Giratina returning!
- Added news
- Fixed pokebox filter for non-english
Version 6.3.1
Psystrike rebalance and Gen 5!
- Added first gen 5 pokemon to all results
- Regenerate everything
Version 6.3.1
Gen 5 Cleanup!
- Added gen 5 section to raid page
- Minor text fixes
Version 6.3.0
Gen 5!
- Add new mons
- Regenerated everything
Version 6.2.7
New Shadow mons, Torterra community day and server side updates preparing for Gen 5!
- Add new shadow mons
- Performance boosts for some PvP Matrix calls
- Upgrade database
- Upgrade articles software stack
- Switch to Redis for sessions
- Complete translation into Korean by /u/septacle!
Version 6.2.5
Friendship boost revert
- Regenerating all raid
Version 6.2.5
Raid guardian support
- Added raid guardian info
- Minor layout fixes
Version 6.2.4
Crabhammer
- Kingler has arrived and is
Version 6.2.3
Minor bug fix
- Single view sorts correctly
Version 6.2.2
Update for Ultra Bonus
- Psystrike is terrible
- Additional shadow forms added
- All results updated
Version 6.2.1
Backend updates
- Upgrade to Java 11, Spring Boot 2.1, etc
- Fix embeded raid articles to be relevant only to the current raid
- Suicune!
Version 6.2.0
Shadow Pokemon stats update #2
- Another update to tweak shadow pokemon
- Update all results to return 30 instead of 24.
- Removed Shadow Pokemon from silph leagues
- Updated Purified Pokemon to minimum level 25
- Limited Purified and Shadow Pokemon single moves to only include signature move
- Limited Purified and Shadow Pokemon dual moves to include signature move
- Unavailable Shadow Pokemon now have only current moves
- Major performance boosts in simulations. Please let me know if anything funny occurs.
Coming soon, an update to the layout of the main shadow page based on current research by The Silph Road!
Version 6.1.1
Shadow Pokemon stats update
- Update to get much closer to the current stats. Exact formula is not quite correct but the fit is +-0.5% which is good
Version 6.1.0
Minor redesign of raid page
- Supports article, video and infographics
Version 6.0.5
Community Day Raltz!
- Added new moves
- All results regenerated
Version 6.0.4
Team Rocket round 2!
- Guesses as to likely tiers added
- Prep work for legacy tiers
- Minor text updates
Version 6.0.3
Rayquaza!
- So shiny
- Minor text updates
Version 6.0.2
Team Rocket update 3!
- Team Rocket hour information added
- Made links to team rocket more obvious
- Updated notes for logged in users to ensure they set their player level
Version 6.0.1
Mechanics update!
- Team Rocket no longer dodges
Version 6.0.0
Initial Team Rocket counters support!
- Rocket counters added
- Team Rocket News articles added
Results are not going to be too accurate as of yet until I have time to determine how mechanics differ. Right now, stats should be pretty close to correct.
Version 5.20.0
Support for Shadow and Purified Pokemon
- All currently available Pokemon added
- Regenerated all rankings
- New Pvp Matrix Tutorial thanks to JFarmakis
Version 5.19.10
Bug Fix
- Help Icon displays properly in Pokedex
- Fix issue with Pvp Simulator settings
Version 5.19.8
Bug Fix
- Can now select Mew and Mewtwo correctly in auto complete and pokemon list
Version 5.19.7
More tweaks.
- Re-added all legacy cups
- Reenabled all ads
Version 5.19.6
Swampert changes. Hydro Cannon is confirmed, Muddy Water is likely but is currently not very good.
- Added Hydro Cannon and Muddy Water
- Regenerated all pages
Version 5.19.5
Minor ad changes
- Tweaked battle party ui again to better show when you have selected duplicates
- Fixed bugs in battle party ui
- Reduced number of ads to 2
- Changed mobile to always on top ad at bottom of screen
- Tweaked ad load code to wait longer to display
Version 5.19.4
Tweaks
- Can now add multiples of the same pokemon to a battle party
Version 5.19.3
Fix bugs
- No longer crashes on pvp and raid simulator pages
Version 5.19.2
UI tweaks
- Ad free weekend!
- Properly show switchable non-pokebox pokemon in multi select
- Initial improvement for adding battle party in raid simulator
Version 5.19.0
Major Niantic changes! New Gamemaster with new moves and Armored Mewtwo stats
- Updated all moves
- Updated Armored Mewtwo stats
- Added new Armored Mewtwo image
- Regenerated all results
Version 5.18.9
Armored Mewtwo Support
- Added Armored Mewtwo with a bunch of possible moves
Version 5.18.8
Usability pass 4
- Added type filter to public profiles
- Added multi select to battle party
- Changed multi select pokemon list to work more like Pokemon Go
- Changed edit and create battle party ui to allow modification of pokemon
- Fixed minor issues with pokebox edits not propogating
- Added some help text for battle parties
- Additional translations
Version 5.18.7
Usability pass 3
- Added Copy and Swap buttons to the matrix ui
Version 5.18.6
Usability pass 2
- Subscribers can now add battle parties in pvp matrix
- Battle party size for silph cups increased to 6
- Pvp simulations between 2 parties is limited to 3
Version 5.18.5
Usability pass
- Can now filter by type on pokebox page
Version 5.18.4
Another day another update
- Updated best friend upate based on additional research by CuttyWow
- Updated Jungle cup to be the current Silph pvp tournament
Version 5.18.3
Raikou raid update
- Higher friendship bonus!
- Raikou confirmed as a Tier 5 raid
Preliminary numbers look like around a 50% bump to friendship bonus. Thanks to the PogoRaids discord for the help!
Version 5.18.2
More minor bug fixes
- Added more font icons back, mostly pokebox
- Added Deoxys - Speed to potential counters
- Fixed scroll bars on pokemon list
Version 5.18.1
Minor bug fix
- Added star back to Quality level
Version 5.18.0
Performance boosts, bug fixes and Niantic news. Please let me know if you see any issues. This is a pretty enormous release
- Added dynamic content loading to speed up page load time
- Fixed issue with raid simulator not showing graph
- Fixed issue with too many tags for articles
- Changed beasts to tier 4
- Switched Deoxys to Speed
The graph used by the raid simulator is very large in payload size. It may need to be replaced. For now, it will download after you click to expand
Version 5.17.4
Jungle Cup fixes
- Fixed issue with Burmy for Jungle Cup
Version 5.17.3
Jungle Cup release
- New Jungle cup
Version 5.17.2
Update for pokemon selection
- Fixed bug where pokemon selection failed completely
- Added a toggle to show/hide images in the giant pokemon select lists
Version 5.17.1
Special Go Fest and Silph Championships edition
- PVP Matrix limits raised to the max until Monday
- PVP Matrix limits for the highest support level increased
- Fix for Gastodon Pokedex
- Added post nerf Jirachi
Version 5.17.0
PVP Matrix improvements. This version should be much improved
- Pokebox support for Matrix
- By type support for Matrix
- Multi Select for Matrix
- Quick Pokebox Add and Edit for Matrix
- Calculation improvements for Matrix
Version 5.16.3
Silph Championship Support
- Added ability to look at the silph championshps with all eligible Pokemon, just limited and just unlimited
- Added Skakoth Body Slam
- Added Snorlax Yawn
- Added Ninetales to Rainbow Cup
- Added additional possible legacy move combinations
Version 5.16.2
Stripe update 2
- Made clear that Patreon is still supported
- Fixed some issues with Patreon unsubscribe flow
- Minor bug fixes
Version 5.16.1
Stripe update
- Added one touch payment for mobile
- Added IBAN support. IDEAL support is coming as soon as I get approved
- Minor bug fixes
Version 5.16.0
Stripe based subscriptions!
- New stripe based subscriptions with free trials and multi month plans
- Minor bug fixes
Version 5.15.9
New Silph League Cup announced!
- Added Rainbow Cup
Version 5.15.9
New Pokemon!
- Added Gastrodon, Wormadam, Mothim, Cherrim, Magnezone, Leafeon, Glaceon, Probopass, Garchomp and Hippowdon to available mons
- Nerfed Blaze Kick. Pretty sure its my fault sorry.
- Regenerated everything again
Version 5.15.9
Blaziken Community Day!
- Added store link
- Promoted Nightmare Cup to current cup
- Rearranged pvp due to popularity of Silph Arena
- Updated Pvp Matrix mode to use more sims for non-random shields
Version 5.15.8
Pokebattler store added with official merchandise!
- Added store link
- Promoted Nightmare Cup to current cup
- Rearranged pvp due to popularity of Silph Arena
- Updated Pvp Matrix mode to use more sims for non-random shields
Version 5.15.7
Groudon departs and the lake guardians arrives in raids!
- Updated news
Version 5.15.7
Giratina Origin leaves us, Groudon comes and a surprise visit from Azelf, Mesprit and Uxie
- New Pokemon, all rankings updated!
Version 5.15.6
Tweaked Dual Move Meta Again
- Lapras with Ice Shard + Surf/Ice Beam Supported
Version 5.15.6
New level 15 legendaries
- Latios and Latias are both available as level 15 legendaries and are accessible in Great League
Version 5.15.5
Silph Regional cup
- Fix for legacy quick moves in dual move rankings lilke Poliwrath
- Fix for raid bosses with hidden power
Version 5.15.3
Happy Easter
- Fix for legacy quick moves in dual move rankings lilke Poliwrath
- Fix for raid bosses with hidden power
Version 5.15.2
Update for pvp rankings
- Now includes more possible moveset!
- Fix for duplicate movesets in single move meta
Version 5.15.1
New Silph League!
- Nightmare League added
- Added new Instagram account
Version 5.15.0
New login servers added
- Migrated login servers to their own separate system
Version 5.14.5
Deoxys Attack bug
- Deoxys Attack had incorrect attacks. Will regenerate results soon
Version 5.14.4
Minor text fixes
- Removed extra copies of breaking news
Version 5.14.3
Salamence update and site changes
- Outrage added for Salamence
- Bug fix with incorrect limits being shown on pvp matrix
- Bug fix for rare case where pokemon would not die correctly. Thanks CuttyWow for reporting this hard to find bug!
- Ads reenabled
Its been over a year of no ads and unfortunately it is no longer sustainable. For more details please see the Patreon update. Subscribers will continue to not see ads. Additional subscription options are being added soon.
Version 5.14.2
More bug fixes!
- Fix for empty matrix results
- Fix for error in pvp pokedex dual move where the pokemon only had 1 charge move
- Regenerated all pvp results to be safe
- Fixed lingering issue with Pokedex counts being incorrect
Version 5.14.1
Minor bug fixes!
- Fix for mobile hopefully
Version 5.14.0
Big release with some new features!
- PvP Matrix simulator added
- Updated current raids and Silph cups
- Lots of bugs fixed
- Major text fixes
This was an enormous amount of work. More visualization options for the Matrix simulator are in the works!
Version 5.13.4
Giratina Origin has new moves
- Switched moves for Giratina Origin
- Fixed Pokemon filter in low Pokemon count situations
- Fixed Master League News integration
Version 5.13.3
Minor fixes
- Added translation files for new moves
- Added Frenzy Plant for Sceptile
- Properly show dual moves of Pokemon on Pokedex pages
Version 5.13.2
Tons of changes
- Added Giratina - Origin Forme
- Added Frenzy Plant for Sceptile
- Add Acid Spray and Leaf Tornado
- Added dual moves with a legacy quick move
- Support for both GIRATINA and GIRATINA_ALTERED_FORM
- Changed raid list to sort by name
- Fixed PvP Pokedex
Felt really bad about breaking the PvP Pokedex for so long. I pushed out the previous releases just before a vacation and was unable to fix the bugs
Version 5.13.1
Bug fix for pvp rankings
- Show legacy moves dates again
- Fix pokedex
- Show legacy dual moves
- Support for next Silph League
Still some weirdness going on with less dual moves showing than intended. Will track it down after
Version 5.13.0
Dual move support for pvp rankings
- Initial support for dual move pvp rankings
This was quite a bit of work and involved major changes on the backend. If you notice anything wrong, please let us know!
Version 5.12.0
Added PVP articles section
- Initial articles support
If you are a content creator and are interested in adding your videos to this website, please contact us
Version 5.11.8
Properly hid some upcoming articles :)
- Secrets
Version 5.11.8
Rayquaza raid weekend announced
- Added News
Version 5.11.7
Power-Up Punch added to Lucario and others. A great time to stress test the new servers!
- Added Power-Up Punch
- Removed a couple impossible Gengar movesets
- Regenerated all pvp, raid, and gym rankings
Version 5.11.6
New bigger servers! Everthing should be a little faster now
- Moved to even bigger servers for the coordination servers
Version 5.11.5
Dialga is out!
- Added Dialga to all results
- Updated Silph Cups
- Tweaked titles and meta tags for PvP
- Added Regis as possible level 15 Pokemon
Version 5.11.4
Bug fixes
- Fixed broken friend level drop down for raid counters
- Fixed minor alignment issue with type icons
Version 5.11.3
Latias news
- Added blurb for Latias
Version 5.11.2
Added support for Huntail, and Gorebyss
- Fixed some issues where rankings would not return
- Regenerated all rankings
Version 5.11.1
Nasty bug fix
- Fixed infinite loop in some situations on gym rankings
Version 5.11.0
Support for buffs and debuffs! These buffs currently only affect PvP
- Buffs and debuffs implemented
- Various bug fixes in the ranking code
- Changed best PvP stats to max product
- Regenerated PvP rankings
Attacker gym rankings will be fixed next time they are regeneratated. Pvp stats changed to match consensus, not based on any simulations.
Version 5.10.6
Support for Silph Tempest Cup. Working on new Ancient Power buff code.
Version 5.10.5
Full support for Mamoswine!
- Mamoswine added to Gym results
- Regenerated Gym results
Version 5.10.4
Added support for Mamoswine!
- Mamoswine added to available attackers
- Ancient Power added to Mamoswine
- Regenerated Raid and Pvp results
- Fixed issue with graph on advice drill down
Ancient Power is not currently very good but there are hints of a new buff system on the horizon that might make it good!
Version 5.10.3
Major PvP release
- Randomized shield usage added to pvp simulations
- Changed Silph Road Twilight Cup to be the current cup
- Reset all defaults for pvp rankings and pokedex, now using randomized shields as the default
- Now uses randomized shield rankings to determine which pokemon to consider for all other rankings.
- Monte Carlo Gold simulations enabled for randomized shield rankings
- Regenerated all pvp rankings and pokedex
- Added type icons in various places thanks to Empoleon_Dynamite of pvpoke.com fame
This is the first release to really make use of some major backend improvements. The number of sims used to generate the randomized shield rankings is enormous and significant work was made to speed things up as much as possible. The current implementation of randomized shields is not ideal for full battle party simulations.
The new backend improvements will serve as the starting point for major new features
Version 5.10.2
Update gym rankings for rebalance
- Regenerate rankings and pokedex
This uses the new code for rankings. Should be impossible to miss pokemon that are borderline
Version 5.10.1
Enormous changes!
- New Pokemon Added
- 20% higher hp for raid bosses
- Pvp move rebalance
- All raid and pvp results regenerated
This is a very rushed release even by my standards. I would not be surprised if there are bugs
Version 5.10.0
Palkia Update #4!
- Added Palkia to all results!
- Major behind the scenes changes in the suggestions code
New code paves the way for some really cool features that were too expensive before. More details coming soon!
Version 5.9.12
Palkia Update #3!
- Really Added Palkia to raid and pvp results!
- Added Palkia to available Pokemon
- Added Ditto as possible counter for raids, it still tends to not quite be good enough though
Made a mistake last night, Palkia wasnt really added. Still need to add Palkia to gym results
Version 5.9.11
Minor fix
- Support new Pokerater format
Version 5.9.10
Palkia Update #2!
- Added Palkia to raid and pvp results!
- Added Palkia to available Pokemon
- Fixed issue with selecting T6 crashing everything
- Fixed issue with ripple effects on flat buttons
Still need to add Palkia to gym results
Version 5.9.9
Palkia is released
- Added Links to Palkia!
Version 5.9.8
Update for another Silph Cup!
- Added Silph Twilight Cup support!
Version 5.9.7
Finally tracked down a bug
- Found cause of numerous bugs in 3rd party ui library. Will need to update long term.
Version 5.9.6
Feraligatr community day support
- Hydro Cannon added to Feraligatr.
Version 5.9.5
A bug fix and UI improvement
- In some cases, the attacker would get free hits on the defender.
- All rankings have been regenerated
- Better landing page for Pvp Rankings
- Tabs reorganized to make them more consistent
Version 5.9.4
Minor Patch
- Run as a battle party followed by run as solo attempt now works again
Version 5.9.3
A couple ui issues
- Reordered to always show the worst matchup for General matchups
- Fixed display issue with sorts
Version 5.9.2
Bug fix
- Corrected list of pokemon available in each league
- Corrected speed of fast moves like Dragon breath
Version 5.9.1
Quick cleanup
- Cleaned up the result grid for pvp pokedex to show only relevant results
Version 5.9.0
Support Pvp Counters and matchups!.
- Stats for all moves shown
- Can now find counters for all leagues!
- Can find matchups vs. well rounded pokemon
- Pokedex filters relevant Pokemon per league
- Actual stats of Pokemon shown
TODO:
- Better UX for quickly getting to the pokedex and counter pages
- Drill down results
- Non-battle party pvp page
- Battle party helper tool
Yes months were spent in the 5.7.X release cycle and now just a few days later we are on 5.9.0 but major changes behind the scenes to support this release, hopefully it's worth it!
Version 5.8.0
Lots of PvP rework
- Support for custom tournaments added. The Silpha Arena Boulder Cup is the first
- Great League now considers all possible pokemon between 1000 and 1500 cp
- Ultra League now considers all possible pokemon between 1800 and 2500 cp
- Master League now considers all possible pokemon over 2000 cp
- Best stats for pvp changed to max(attack + defense + stamina)
- Now displays level and IVs on PvP results
Support for battle party creation and rankings for custom tournaments are both complete.
Version 5.7.26
More translation fixed. For some reason the library just stopped working
- Fixed issue with untranslated strings
Version 5.7.25
Happy New Year's Everyone
- Added Lugia and Ho-Oh to level 15 legendaries
Version 5.7.24
Happy New Year's Eve!
- Try and fix the people.difficulty.close message. Note: was fixed
Version 5.7.23
Minor bug fixes
- Error checks
- Remove pvp league selection from gym pokemon selection
Version 5.7.22
Raid list now updates in real time thanks to The Silph Road and the work of Tydin who did some of the integration work
- Raid list now from the Silph Road
- Shiny icons now show on raid pages
Version 5.7.21
Slightly smaller error boundaries to try and track down bugs
Version 5.7.20
New Pokebattler Ex Raid Contests! Fastest time and lowest cp.Prove you are the best at sologin Deoxys - Attack Form
Version 5.7.19
Bug fixes and performance improvements!
- Sped up raid page by removing rerenders and unneeded translations
- Remove animations that may have been causing problems
- Fixed issue where sometimes the 'None' move was being chosen for a charge move
Some bugs are only being auto reported by users, educated guesses have been made
Version 5.7.18
Merry Christmas 3!
- Dual move selection now correctly chooses Outrage over Draco Meteor.
Assumptions on combat length and energy gain have been made to prioritize three bar and two bar moves over one bar moves for PvE. Not perfect at all but it works for now.
Version 5.7.17
Merry Christmas 2!
- Raid redirect now waits till you are logged in before sending you on your way
Version 5.7.16
Merry Christmas!
- Fixes issue with raids redirects not working properly
- Fixed drill down on pvp rankings
- Fixed infinite loops on error
Version 5.7.15
Html improvements
- Added title tags for links
- Changed Pokemon image squaring code
Version 5.7.15
Bug squashing
- Removed one of the lazy loading libraries.
Version 5.7.14
Bug squashing
- Front end server now no longer crashes if the backend server crashes.
Version 5.7.13
Clear some space
- Remove old things in localStorage to try and help chromebooks.
Version 5.7.12
Minor Bug fix
- Fix issue with setting trainer ids on raid simulator
Version 5.7.11
Quick Patch
- Minor text fixes
Version 5.7.10
Quick Patch
- Fixed bug in shielding code
- Regenerated all pvp rankings
Version 5.7.9
Big News! PvP Rankings and Simulator are out of beta!
- Added shielding support to rankings
- Regenerated all pvp rankings
- Simulator issue where you could not change your userid fixed
Version 5.7.8
Simulator update!
- Pvp simulator now supports shields
- Fixed issue where I forgot to add the PVP attack strategy to the user interface
Simulator is done! PVP Rankings later today
Version 5.7.7
Simulator update!
- Rewrote pvp simulator for new mechanics
- Fixed issue with some raid results
Simulator is getting pretty close! PVP Rankings tomorrow
Version 5.7.6
New Pokemon and new raids!
- Heatran, Deoxys - Attack, Drapion, Lumineon, Toxicroak, Abomasnow and Bronzong added as possible counters
- All results regenerated
Site may be a little slow, please be patient
Version 5.7.5
Minor Patch
- Removed Raids from drop down of battle parties for pvp.
- Minor text fixes
Version 5.7.4
Pvp Rankings page is actually out!
- Can now set your battle party to a particular league.
- Battle Party Pokebox filtered based on League
- Shows leagues in Battle Party list
- Added pvp rankings page for all league types
- Added current simulator functionality to bottom of simulator page
Version 5.7.4
Pvp Bugs squashed
- Issue with parsing fixed.
- Pvp rankings updated
Most bugs fixed
Version 5.7.3
Automatic error reporting
- Error reporting for browser errors has been added
- Browser error in pvp simulator fixed
Working to fully test and fix all bugs in pvp simulator currently
Version 5.7.2
New raid bosses
- Lugia and Ho-Oh added
Version 5.7.1
Massive changes
- Pvp mechanics added
- Pvp combat stats added
- Resists were changed from 40% to 60%
- Some Pokemon stats updated
- Disabled service worker again. I give up for now
Version 5.7.0
Added initial Pvp Rankings
- The backend is updated for master league pvp
- Initial landing page added
Work remaining
- Actual dynamic rankings
- Great League and Ultra League support
- Rankings by Type
- Rankings by Pokemon
- Battle Party analysis
- Battle Party suggestions
- Battle Party rankings?
Version 5.6.25
Improved Dual Charge move support
- Now chooses dual charge move by cycle dps with a energy penalty of half a quick move added to full bar moves
- Added dual charge move support to the gym simulator
Version 5.6.24
I give up
- Disabling service worker entirely
Version 5.6.23
Kill me now
- More caching bugs to squash
Version 5.6.22
Kill me now
- Service workers are seriously annoying
Version 5.6.21
One more try
- Service workers are seriously annoying
Version 5.6.20
Fix another caching bug
- Service workers are seriously annoying
Version 5.6.19
Fix a caching bug
- Service workers are seriously annoying
Version 5.6.18
Initial support for dual moves is out
- Dual charge moves added to pokebox add, edit, bulk import
- Dual charge moves added to raid and gym pokebox counters
- Dual charge moves added to pokebox gym/raid sims
- Additional error handling to prevent white screen
Version 5.6.17
More changes in the rush to add new pvp features
- Added additional error handling on raid results
Version 5.6.16
Updated pvp simulator
- Pvp now supports monte carlo
- Removed weather and dodging from pvp
- Fixed issues with deaths and power in pvp
- Rebalanced overall rating for pvp, currently 80% power, 20% time
- Added warning regarding unknown details for pvp
Version 5.6.15
Initial basic support for 3 man pvp
- Can now save 3 man parties.
Version 5.6.14
Minor bug fix
- Fixed raid result page for pokebox users who have an empty pokebox
Version 5.6.13
Prep work for PvP and other features
- Added support for article generation server side
- Disabled code splitting as it is unneccessary with SSR
- Fixed issues with server side raid list.
Still investigating white flash
Version 5.6.12
Step one of changes to support dynamic daily raids
- Raid list is now from server side.
- Better support for server side generation
- Overall rating for raids has been tweaked. 100% now means that you can solo a T1-T3, trio a T4 and 5-man a T5
Version 5.6.11
Make that 4 raid rotations
- New raids
Version 5.6.10
3 raid rotations in a row
- New raids
- Changed Deaths To Win to 2 decimal places in most places
Version 5.6.9
Another raid rotation
- New raids
- Fix filter on battle party page
Version 5.6.9
Event is over
- Reverted raids
Version 5.6.8
Finally tracked down a persistent bug
- Fixed issue with incorrect tracking of number of Pokemon between different servers
- Fixed filter on bulk delete
Version 5.6.7
Minor Bug fixes
- Fixed bulk import with blank imported ids
- Fixed filter and auto select interation on pokedex
Version 5.6.6
New Legendary raid!
- Added Cresselia to currently available raids
- Added more filters everywhere
Other raids are available in the custom raid selector and will be updated on the site later in the day.
Version 5.6.5
More filters!
- Added filters to all pokemon lists
Version 5.6.4
Try to fix bug
- Pokebox would not load for some players
Hopefully this fixes it
Version 5.6.3
New raids are out
- Added new raids
- Backfilled most Pokemon with new stats
- Unintentionally caused a bug with some tanky pokemon in the conversion
- Added new filter feature for Pokebox to help make up for the bug
Very sorry for the error in the backfill. Please see the reddit thread for more information. Hopefully the new filter feature will make up for it!
Version 5.6.2
Just a minor patch for me but major patch for Pokemon Go
- Stat rebalance added
- Melmetal and Meltan added
- Special ditto code for raid bosses removed. You can now use Ditto
Version 5.6.1
Typhlosion and payload size optimization
- Added Blast Burn to Typhlosion
- Reduced max movesets returned to 10
- Reduced max movesets per quick move to 3
- Fixed a bug in Power calculations for extremely fast solos
- Added Floatzel to possible raid counters
Version 5.6.0
Another Gengar update
- Added Lick and Psychic to Gengar available moves
- Regenerating pokedex and rankings
Version 5.5.9
Gengar raid day with special moves announced
- Gengar with Lick and Psychic will be available on November 3rd
- Added Giratina and other new pokemon to available pokemon
- Improved table view for raid counters
- Regenerating all raid results. Pokedex and Counters will come soon
Version 5.5.8
More ghost raids
- Raid list updated from reddit
Version 5.5.7
Giratina officially announced
- Raid list will be updated later today
I'd put my money on Gengar being a raid boss along with some gen 4 ghosts!
Version 5.5.7
Meteor Mash official stats
- Almost as good as Frenzy Plant.
- All raid results generated
- Other pages are regenerating and will be released soon
Version 0.0.1
Theo was born
- Unknown future stats
Version 5.5.6
More Gen 4 mons
- All known final evolutions added as possible counters
Version 5.5.5
Gen 4 raids
- All the new pokemon are tier 1
Version 5.5.4
Gen 4 release
- New pokemon!
- Stat rebalance reverted
- Regenerating all results. Site may be slow for a bit
It seems they have some work to do to handle the stat rebalance so I reverted. This way the raid counters will be correct
Version 5.5.3
Move rebalance and improvements to Raid Results
- New stats!
- Added Graphs to raid results
- Added early custom graph support for Patreons
- Fixed issue preventing automatic assistants from working on Tier 6 raids
- Added new images for alola pokemon
- Regenerating all results
Plan was to release these 2 separately but Niantic decided to surprise me on a Monday. Unfortunately my current architecture does not support running multiple sets of game masters so the sim results will not be completely accurate. They are really only different in number of deaths though so I don't feel too bad about breaking the sims for current actual stats. Besides I expect the new stats tomorrow.
Version 5.5.2
More public profile work
- Fixes issue where the trainer page was displaying Mystic when it should have displayed Valor
- Added battle parties to public profile
- Added move information to pokebox selects
- Adjusted UI slightly for mobile
Version 5.5.1
Minor bug fixes
- Fixes error message on viewing profiles
- Prevents double load of profiles
These were related ;)
Version 5.5.0
Beta release of public profiles!
- Added an initial public profile implementation!
- Added search by name or user id
Let me know what you think!
Version 5.4.25
A few updates
- Privacy policy updated to make it clear that your pokebox and trainer information are not considered sensitive personaly information (SPI)
Trainer name and to a lesser extent Pokemon names may be considered peronally identifiable information(PII) by someone. These features are entirely optional and are intended to be share friendly. Yes this means finding a friend by trainer name is something I hope to add soon!
Version 5.4.24
Minor tweaks mostly to handle a questionable 3rd party export format
- Now detects said questionable format and switches "1" to mean false and "0" to mean true
- Now uses the 'Name' field to mean either Pokemon or Nickname depending on the situation
- Export columns are now more sensibly ordered
Note to developers out there, if you are going to allow exports of your data or make some public api, make sure its understandable by humans and matches standard programming conventions. Represent enums as strings and booleans as true/false. Make your variable names make sense, etc.
Version 5.4.23
A few bug fixes and improved bulk support
- Deoxys now has Thunderbolt
- Advice power up now correctly saves ivs
- Bulk import no longer requires a shiny and lucky column
- Bulk export added!
- Bulk import now supports an id column and an importedId column. You can use importedId to assign your own ids to Pokemon
Some testing has been done that you can export your pokemon, edit in google sheets, and reimport to update your pokemon in place. No more delete all and reimport. This is not to say enough testing has been done. Please report bugs to [email protected]. Please include the file you are importing along with browser and device.
Version 5.4.22
Update share images and descriptions
- Deoxys will now show up for Kyogre for example
Version 5.4.21
Update for Deoxys
- Deoxys knows Thunderbolt and not Zap Cannon!
- Other forms of Deoxys are not available
- Raid results are being regenerated
Version 5.4.20
Raid update and minor tweaks
- New raids are out!
- Updated share descriptions and images
Version 5.4.19
Deoxys update! Official Deoxys stats have been found in the game master along with new moves.
- Deoxys moves updated
- Regen of all results
Was waiting for the game master update before I regenerated from last Thursday's Mewtwo change. Glad I did!
Version 5.4.18
Performance and Share Link improvements
- Reenabled javascript split
- Much improved share description and image for raid counters
Version 5.4.17
Another bug fix
- PvP now properly supports dodging
- Raid simulator now remembers rejoin time and battle parties better.
Version 5.4.16
Minor bug fix
- Bulk upload should work properly again
Version 5.4.15
Full Mewtwo support.
- Mewtwo has been implemented as a Tier 6 raid with 50% additional hp.
- Tier 6 raids for other raid bosses available under custom raids.
- Fixed Tier ? functionality in some cases
It is unknown wether they truly made a tier 6, customized Mewtwo or just changed tier 5 permanently. We will see.
Version 5.4.14
Initial Mewtwo release. Changes to support new 60K cp still to come
Version 5.4.13
Niantic keeps up the big news with a Deoxys leak
- Deoxys readded to raids
Pretty strong evidence in this Silph Road reddit thread. That said, no information on how Deoxys forms will be handled. Our best guesses have been implemented and will be updated as further news comes out
Version 5.4.12
Meganium update
- Frenzy Plant added for Meganium
- Updated legacy date for birds
Raid counters regenerated but not the rest of the rankings and pokedex as Mewtwo is likely getting a new move on Thursday
Version 5.4.11
Hopefully final update for raids
- Removed a few raids
Version 5.4.10
Quite a bit of confusion today as raids have changed multiple times
- Added and removed raids yet again
The raid list still may not be 100% up to date. There were a few hours where other raids were showing up that have now disappeared. Hopefully a good list will pop up soon.
Version 5.4.9
Tweaked raid list
- Added and removed raids
Version 5.4.8
The birds have arrived along with a raid rotation
- Added new raids
Version 5.4.7
Ultra rewards announced!
- Updated breaking news
Version 5.4.6
Spent some time fixing up the raid simulator because it was frustrating me
- Numerous bugs with parameters not saving between pages fixed
- Added rejoin to the raid simualtor
- Tweaked the combat log to be a little less annoying and a bit faster.
- Fixed share image for raid boss sim results
- Fixed gen 4 typos
- Tweaked gen 4 movesets (will affect pokebox only for now)
- Added Arceus - Fairy
I think I got all the parameter bugs but please let me know if I missed any!
Version 5.4.5
Bug fix
- Fix translations cache
- Fix issue with language change drop down
Version 5.4.4
Big update
- Removed Sky Attack from Moltres as a raid boss. Moltres will only have fire moves
- Added gen 4 legendaries
- Fixed TDO sort orders (ranking and pokedex pages will have to wait)
- Reduced server lag for charge moves from 98 to the intended 70.
- When the sim decides to use quick attack only, will use the quick attack 28ms lag instead of the charge move lag of 70ms
Ranking and Pokedex results have not been updated due to server load concerns. Raid results have been updated. Thanks to /u/333-blue for the bug report
Version 5.4.3
Minor patch
- Added last resort to flareon.
Version 5.4.2
Improved battle sim share links!
- Fixed issue with moves being incorrect in description when shared.
- Added 168,000 share images for every combination of combatants :)
Still to come, raid share links. If you have ideas what they should look like, send them my way!
Version 5.4.1
Minor bug fixes!
- Added all pokemon to possible raids
- Maybe fixed share links (we'll see)
Version 5.4.0
Massive behind the scenes changes and Moltres!
- Moltres has been added with Sky Attack
- All results regenerated. Bug fixes and Sky Attack!
- Every URL is now more shareable on social media and discord. They will have images, title and description
- Better raid result page shows info while the counters are loading.
- Pages are now generated on the server side now. This should hopefully fix my search engine woes and speed up slower devices
Improvements on sharing will come. Dynamic image generation, share buttons and more. I might even be able to make the site work without javascript.
Moltres currently has all 4 charge moves as possible defendsive movesets as I have heard conflicting reports as to what movesets Moltres will have. I suspect it will be sky attack but I don't know for sure. The counters don't change that much so leaving them all in is safe. Sorry for the long wait on the regeneration of some of the buggy results but I wanted to wait for Moltres announcement.
Version 5.3.24
Ho-Oh has returned again, and is duoable this time.
- Smack Down Tyranitar punching bag has returned. It can be shiny and some people are exited about this.
Version 5.3.23
Sim update, this will only affect pokedex for now.
- Rankings with variable dodging have been improved. The number of counters found has been increased. As before, the most accurate counters list is on the pokedex pages
- TDO on defense has been changed from the TDO of the defender to the TDO of the attacker. This should make more sense for everyone (blissey #1 TDO!)
Note I am NOT regenerating all rankings at this time. I suspect there may be another Pokemon Go update in the next couple days and I am working on something else.
Version 5.3.22
New raids have been added again!
- Updated all known raids as of 8:00am Pacific Time.
Middle of the night update is very unusual timing. It will be curious if this pattern continues
Version 5.3.21
New raids have been added!
- Updated all known raids as of 3:00 Pacific Time.
It looks like gen 4 preparation time everyone!
Version 5.3.20
Regirock preparation!
- Updated currently available raids to feature Regirock
We expect a full rotation of new Pokemon to come. Expect more water and fighting Tier 2, 3 and 4 raids.
Version 5.3.19
Minor patch
- Hurricane added as possible move for Articuno
Version 5.3.18
Yet another bug in Unknown moves
- Fixed cases where Unknown moves was the same as a particular moveset
Regenerating all raids now.
Version 5.3.17
Full support for Last Resort
- 2900ms with an abysmal 2700ms damage window start makes this move very dodgable
Full regeneration of files starting now
Version 5.3.16
Bulk import bug fixes
- Handle '1' and 'T' for Shiny and Lucky, not just 'true' or 'false'
- Show shiny/lucky in bulk import preview
- Show parse errors for invalid values of lucky and shiny. Will default to false and is not required
This was breaking bulk import for some 3rd parties
Version 5.3.15
Quick bug fix release. Thanks TygerDave for the quick bug reports!
- Fixed some display issues with the new lucky and shiny code
- Fixed powerup costs in some situations
- Tweaked server settings again for stability
The rollback is due to google being unable to support the performance speed up. It is causing an enormous problem in people being able to find the pages they are looking for and more importantly, preventing new users from finding the site. A workaround is my #1 priority for the site now
Version 5.3.14
A release that is bittersweet for me
- Added preliminary support for Last Resort. It has been added to Eevee and all Eeveelutions. Based on video analysis, the duration has been set to 3.3s and power of 90. Current support is on Pokebox and simulation pages. Full ranking support will come after the exact durations are released.
- Add support for shiny pokemon. This is display only for pokebox and all pokebox results
- Add support for lucky pokemon. Same as shiny but also includes support in the advice page
- Rolled back the split site changes from July 29th.
The rollback is due to google being unable to support the performance speed up. It is causing an enormous problem in people being able to find the pages they are looking for and more importantly, preventing new users from finding the site. A workaround is my #1 priority for the site now
Version 5.3.13
Minor tweaks
- Try and prevent page loads from getting 'stuck' in peoples browsers. See open bug ticket
- Tweaked back end parameters slightly for better performance
Version 5.3.12
Sim tweaks to provide more accurate results
- Fixed edge condition with dodge all weave where it would get 'stuck'
- Made random move selection less random. Will now rotate between seeds to provide more accurate results with fewer monte carlo iterations
- Regenerated all results
Mewtwo vs. Tyranitar had a particularly bad seed and even 500 sims wasn't enough to fix it. Derandomizing was the only way to get a good result. There are some downsides to this for percentiles but overall I believe everyone will like this better
Version 5.3.11
Minor patch
- Fixed wide screen pokebox and bulk delete
Version 5.3.10
Performance boost time!
- Fixed slowness of pokebox list page
- Fixed slowness of pokebox delete page
- Fixed slowness of pokemon dialog selects
- Fixed slowness of pokebox dialog selects
- Split site into smaller pieces so initial load will be much faster
- Fixed sort by estimator in 'Single' view
More to come!
Version 5.3.9
Bug squash time
- Fixed crash bug on mobile with combat logs
- Moved move buffer time to damageStartMs to prevent double single bar moves
I am NOT regenerating all results right now as there are some additional bugs to investigate. These bug fixes will only apply to pokebox simulations for now
Version 5.3.8
Registeel is out along with other new raids!
- Added all the new raids
- Bumped up the server size a bit. Thanks for knocking over the servers again you jerks!
Overall the new architecture is working well. Unfortunately the memory size was too low and thats why they fell over this time. Autoscaling is working well other than that.
Version 5.3.7
Quick fix today
- Added handling for empty pokebox when loading battle party page
Thanks for the bug reports everyone
Version 5.3.6
Minor patches to address a bug and a usability issue
- Added new short link for custom raid levels for Zapdos
- Fixed battle party edit thanks Crystal
The Zapdos link was causing people to get confused with not seeing their Pokebox results.
Version 5.3.5
Zapdos is getting Thunder Shock and a sim update
- Added Thunder Shock for Zapdos
- Added handling of energy ping pong bug where getting hit by a special after you use your 1 bar special does not really give you energy. Energy gain/spend from specials moved to damage window start
- Added handling of bug where queued attacks when you die on the server side must complete before a new attack will be chosen. Remaining time to next attack added to death delay. Note this is applied for both quick and special attacks
- Reduced death time from 1.9s to 1.0s as the above bug explains most of the timing issues.
Overall this is a pretty big nerf to long duration moves and full bar moves, especially those with a late damage window. Frenzy Plant looks even better now on the other hand. Simulator updates due to research by /u/Lachanceuse100. I did not reduce the delay all the way down to 0.5s for now until I get more feedback and do some more research.
Version 5.3.4
Post Articuno day cleanup and pokebox usability
- Removed Articuno from current list. Added to special events
- Updated max level for pokebox to account for weather boost
- Fixed broken weather drop down on rankings page. Thanks for the bug report åŠ‰å† ç·¯
- Added ability to save recommended party as a battle party
- Added quick power up to advice page
New usability features by popular demand! More usability improvements to come!
Version 5.3.3
Articuno was released as a Tier 4!
- Updated links for Articuno Day
Version 5.3.2
Happy birthday to me! More bug fixes and changes.
- New estimator sort for the raid pages
- Fixed bug with assistants dying too late. Thanks /u/Lertburut for the bug report
- Added Articuno to current raids
- Fixed cp input issue
Please let me know if you find any issues! Site will be a little slow as the caches populate. Lots of servers running though to make it fast.
Version 5.3.1
Minor bug fixes and changes.
- Fixed mobile left side to collapse after selecting a page
- Added back bottom bar for desktop users
- Made menus not move around so much on mobile
- Made bigger buttons for account info
- Moved language select on mobile to make room
Please let me know if you find any issues! Site will be a little slow as the caches populate. Lots of servers running though to make it fast.
Version 5.3.0
Massive redesign. Hopefully everyone likes it. Oh and Niantic pushed out Hydro Cannon so all new results too. Hydro Cannon is a great move but unfortunately Blastoise does not have good enough stats for it to be too useful.
- Rearranged almost everything
- Added tabs
- Added buttons
- Removed bottom and side nav bar for desktop
- Added top nav bar for desktop
- Hydro Cannon added.
Please let me know if you find any issues! Site will be a little slow as the caches populate. Lots of servers running though to make it fast.
Version 5.2.1
Minor bug fixes.
- Fixed weather drop down on Pokedex
- Fixed single view on rankings page
As always thanks for the bug reports!
Version 5.2.0
Massive support for friends.
- Added friends drop downs to Gym Battle, Raid Battle and Raid Guide
- Added big drop downs for Weather and Friends to battle results
- Added missing Alola pokemon (other than Golem and Exeggutor)
Major performance optimizations, including methodology changes
- Now limits the number of moves to 12 on raid counter results(sorry Mew).
- Now uses the results from level 40v40, no dodging, no friends, with the selected weather for the results for all other pages
Previously the cap was 36 moves which is just silly and was causing some timeouts on the back end. Also was using dodging which didn't really affect results in most situations. This will greatly increase performance on the slowest ranking pages.
Version 5.1.6
Fixed Unown.
- Users with Unown in their pokebox can now perform calculations
Tried to get Unown working for all the letters and ended up breaking it entirely
Version 5.1.5
Looks like only Regice is here.
- Added Alola forms
- Updated raids with new raids
- Moved Registeel and Regirock to future raids
Kept Registeel and Regirock as available attackers because they barely show up anywhere
Version 5.1.4
The Regis are here.
- Updated raids
- Added Regice, Registeel and Regirock to available attackers
Version 5.1.3
Minor bug fix release
- Fixed drop down for random assistants
Version 5.1.2
Minor bug fix release
- Fixed drop down for attack strategy
Version 5.1.1
Bug fix release
- Tons of tiny back end changes to prevent full errors. If you see Unown characters you probably did something wrong
- Made the site work for IE 11. No I don't know why anyone would use such a browser. It's a good way to get a virus but as you wish
- Bumped max pokemon for Fanatics to 2000 and Patreon level supporters to 600.
- Increased number of pokemon considered for custom sims by 100%
- Increased min server cluster size 40% and max server cluster size 100%.
Overall the site should have fewer errors and much better performance, even on release days. Thanks to all the Patreon supporters for making this all possible
Version 5.1.0
Smack Down for Tyranitar and simulation improvements for today
- Smack down has arrived for Tyranitar!
- Death time increased to 1.9 seconds
- Lag for quick attacks increased to 28ms
- Lag for special attacks decreased to 78ms
Version 5.0.8
Fix link to Kyogre raid
Version 5.0.7
Water Event raids have been added
Version 5.0.6
Kyogre announcement
Version 5.0.5
Adventure week has ended
- Reverted raids
- More behind the scenes performance tweaks
New bosses coming Thursday. Latios/Latias should have left today but apparently did not.
Version 5.0.4
Some bulk import improvements today
- Exeggutor - Alola can now be imported with many different names
- Non english users can now import with both their native language (if translated) or with english
- URLs for bulk import supporting apps fixed!
For those interested in doing translations, you can help out at translate.pokebattler.com. Create an account and start suggesting translations.
Version 5.0.3
Another stability and performance patch
Version 5.0.2
So a midnight release has a bug. Shocking development! Rankings now often have 2 Exeggutor in them
- Added Exeggutor - Alola to ranking results
- Increased speed on new servers (aka changed a 300 to a 500)
- Fixed a memory leak
- Regenerating results again
Version 5.0.1
The first Alolan form has been released in Exeggutor!
- Added Exeggutor Alola!
- Reduced death delay from 2 seconds down to 1 second based on gamemaster swapDurationMs value
- Fixed bug with large calculation results
Version 5.0.0
Massive changes to the backend in this release. After this is tested, I will be much better able to control costs for the site while also increasing performance!
Please let me know at [email protected] if there is anything amiss
- Major refactoring to increase scalability
- Fix for missing Togetic moveset
Version 4.6.17
Adventure week raids have arrived. Shuckle is the first tier 3 raid that can not be soloed
Version 4.6.16
Ho-oh has returned as a raid boss
- Ho-oh added to current raids
- Translation framework has been completed. Help translate today
Version 4.6.15
Official stats for Smack Down and Blast Burn have been released
- Updated stats
- Removed impossible legacy moves for Charizard
- Regenerating all results. It's going to be slow again
Version 4.6.14
There was a bit of a mixup on Niantic's end yesterday. Unexpected raids showed up for a short period
- Updated to most recent list of raids
Version 4.6.13
Raid bosses have reverted
- Fixed an issue where Piloswine was showing up as a tier 4
- Fixed bug with 'show this result without power ups'
- Reverted raid bosses
- Tweaked auto scaling code, should be better performance when big events happen
Version 4.6.12
Initial simulations of Charizard with Blast Burn have been released based on this youtube video. It is a 2 bar 100 power attack with aproximately the same speed as Frenzy Plant. Site will be a little slow today as everything needs to be regenerated
Version 4.6.11
Minor release to swap Latios and Latias
Version 4.6.10
More bug fixes
- Fixed a major issue with non-raid power calculations
- Fixed issue with battle party caching
- Fixed issue where number of random assistants wasnt showing on the raid simulator
This raid event is pretty exciting. Extra bonuses for raids is a great idea!
Version 4.6.9
A few bug fixes with the battle party support
- Fixed issue with Legacy Tier and Tier ? raids
- Removed some caching on battle parties to attempt to resolve bugs
Version 4.6.8
New raids has been added to Pokemon Go! And a small ui tweak
- Support for new raids added throughout the site
- Better extra trainer UI
This raid event is pretty exciting. Extra bonuses for raids is a great idea!
Version 4.6.7
Full Battle Party support has been added to raid simulations
- You can now add additional battle parties to the raid simulations
Now to add some more data to the results page and make it pretty. Almost ready for official release!
Version 4.6.6
A bug fix update.
- Fixed issue with Hidden Power Porygon showing up as a top defender by time to win
- Fixed time to win for Blissey as an attacker vs. Blissey
- Fixed bug regarding dodging
This will hopefully be the last sim bug fix for awhile
Version 4.6.5
Yet another sim update. Battle party work is ongoing
- Added ability for logged in users to select number of assistants for each raid
- Default number of assistants reduced from 6 to 4
- Fixed bug regarding battle party defense
- For performance reasons, fanatic patreons are capped at Monte Carlo - Gold if using more than 5 assitants
New sim results will take some time to roll out
Version 4.6.4
Another big sim update with support for configurable number of extra random trainers
- Configurable number of random trainers for raid simulator
- Option to run without random trainers on the raid simulator drill downs
Decided to rename from assistants to Extra Random Trainers to hopefully make things more clear
Version 4.6.3
A quick fix for estimator to handle very tanky raid bosses like Lapras
Version 4.6.2
Kanto raids have left
- Updated list of current raids
Version 4.6.1
Some bug fixes and another full regeneration of results
- Fix for Estimator. Now in the backend and usable by Meowth and other integrations
- Fix for display issue with potions on many pages
- Added assistants information to help explain why random attackers are showing up in the combat log now
Version 4.6.0
Extensive back end changes for today's update. This is further prep work for full battle party support
- Tier 4 and 5 raid bosses now receive 5 assistant level 30-40 battle parties.
- Drill down raid simulations now show combat log and combat summaries taking into account
- Extended max 5 man raid from 290s to 298 with a 2.5s delayed start
- Bosses now have exact health in sims
- Many formulas have been reworked/tweaked including win%, overall %, power, TDO
- Win % now shows your chance of winning with 5 assistant battle parties
- Combat log now shows assistants with multi colors
- Faster loading landing page
- Faster loading pokebox
Assistant battle parties are currently a random selection of up to two battle parties containing Dragonite, Rayquaza, Raikou, Kyogre, Tyranitar, Groudon, Machamp and Golem. Raid simulation will still end when your attacker battle party dies.
Some slowness may occur due to the new higher quality sims. I will keep an eye on it.
Version 4.5.7
New Kanto region raid bosses are here
- Support for all new raid bosses
- Fixed css issue with new patreon messages
Version 4.5.6
Some major changes for the site today. Pokebattler is now 100% supported by Patreon. That means users like you are my only source of funding. I expect this to take some time to build up to the same level as before, so I will set monthly goals to keep Pokebattler ad free
- Removed ads for a one month trial
- Removed $1 Patreon tier
- Replaced $1 Patreon tier with free Patreon tier that gives a pokebox size of 75 just for logging in
- Reduced $4 tier to $3
- Added nag messages. Yes they go away if you log in with Patreon.
- Fixed bug with bulk import requiring cp if you put in iv and level
This site has grown so much since my first alpha 2 release back in September 2016. If I had known just how long those features I wanted to build would take who knows if I would have gotten this far.
I truly detest ads and apparently most of you do too with a huge number of ad blockers and even google analytics blockers out there. That's fine. I use ad blockers too. And for most sites it wouldn't matter. But this site is extremely expensive per user with custom results and expensive servers. So go to my Patreon, read why we think you should donate and give me a few raid passes... or not.
Version 4.5.5
Latias was given Outrage and new raids are out so yet another release
- Added Outrage to Latias
- Regenerating results for the 5th time in 3 days
Results will roll out over the next few hours
Version 4.5.3
Getting reports of some people being stuck with bad settings so decided to do a much better job of error handling
- Added error handling to every remote call
- On error, will reset most of your settings to make sure you are not stuck
There are probably better ways to handle stuck settings but errors are rare enough I think this is ok.
Version 4.5.2
Just realized I forget something very important. Sorry about that
- Added Mew as possible Attacker
- Added more translations
Version 4.5.1
Whats a big release without a bug or 2?
- Fixed localhost link
- Fixed raids showing unknown quick move, that should only show up for Mew
Regenerating again, things are rolling out over the next hour
Version 4.5.0
Some major changes today to support Mew!
- Mew has been added. While he is not expected to be a raid boss, if you do simulate him as a raid boss, he will have a random quick move
- Mew, Celebi, Jirachi and Doxys removed from tier 5 raids
- Now only returns results for best 3 quick attack moves per special. This affects hidden power as well although it will return the best 3 plus a random hidden power
- Maximum number of movesets reduced from infinite to 36
- Number of best counter movesets shown on pokedex reduced from infinite to 3 to match the 3 shown on defender
- TDO sort added. TDO shown is the average damage done by each pokemon before dying. Power on the other hand is percent of damage done by all the pokemon involved within the battle time.
Mew has 350 different possible movesets and the results for mew are 45MB in size. Its simply not possible to return all results. It is too slow to generate and far too large a result. This seems to be the best approach that returns a large variation of special attacks.
Version 4.4.6
Bug fixes and more translations with this release!
- Fixed Frenzy Plant bulk upload
- Added lots of translations
- Fixed a nasty bug with upload of sub level 30 pokemon by cp
Thanks to all the community contributors who have helped translate on translate.pokebattler.com. It really makes a difference for non-native speakers.
Version 4.4.5
Frenzy Plant for Venusaur is released with a 2.6s duration!
- Frenzy Plant added.
Enjoy community day everyone!
Version 4.4.4
My flight to Europe was delayed a day, so a couple minor bug fixes
- Better handling of unknown pokemon and battle parties. If you see an Unown, you did something wrong
- Added better instructions to the pvp and raid simulation pages
Version 4.4.3
Minor bug fix
- Battle Parties that have had a pokemon deleted will now not be totally broken
Version 4.4.2
Lugia was officially released and there was a raid rotation
- Raid rotation applied. Manectic, Jolteon and others added
- New power for sky attack added, about a 10% dps boost vs Machamp
- Initial frame by frame analysis for Frenzy Plant added for Venusaur. Looks like 5% less dps than Exeggutor vs Groudon
- Number of sims for Hidden Power of particular types reduced one monte carlo level due to overloading the servers. Stupid Starmie. Hidden Power Random is still full sims.
Have fun with the new raids everyone. I expect there to be no updates for the next couple weeks
Version 4.4.1
A quick fix for the pvp issue
- Pvp now works. Oops
Version 4.4.0
A big release today, with the official beta release of battle parties! You can now store your battle parties on pokebattler and use them to fight a raid boss or to fight your friends in pvp combat!
- Tweaked an edge case with Power that caused issues with Claydol. Super tanky pokemon will now have power capped by the amount of damage they did within the time constraints of a raid. I have NOT regenerated all results as this mostly affects custom sims which wil automatically update
- Added battle parties! You can currently create and edit. Delete will come eventually
- Pvp is here
- Better Raid simulator is here
- Lugia is back
- Servers are doubled again because you people are insane
Warning: I am leaving on vacation from 3/17 to 3/24. If there are changes such as new raid bosses during that time, I will try and make them from my laptop when I'm at the hotel but I can't promise.
Patreon users have higher battle party support but even free users have the same number of battle parties as they have in game. A much better UI for selecting battle parties will come after I get back from vacation. There will also be a more advanced version of the raid simulator too!
Version 4.3.7
Niantic decided to push out some new raid bosses while I had a bug performing too many calculations for raids and one of the new raids has hidden power, a very expensive raid calculation. Not a good combo, and the site was very slow and had a few errors for 30 minutes, sorry everyone.
- Added new raid bosses!
- Fixed issue where raid bosses had legacy moves
- Minor text fixes
Regenerating all results in the background. Increased the server size 50% for now.
Version 4.3.6
New sim features and support for legacy moves. Thanks to all the Patreon supporters for helping provide these higher quality sims
- Simulation quality for Monte Carlo - Silver has been increased from 25 to 50 and for Unknown movesets form 25 to 200.
- Simulation quality for Monte Carlo - Bronze has been increased from 10 to 25 for Unknown movesets.
- Added legacy move information to many areas
- Removed impossible Dragonite moves
- Changed attack strategy to automatically not use charge moves if it is worse than the quick move dps
- Removed impossible Dragonite moves
- Fixed bug on battle page if not logged in
- Removed Groudon and Kyogre from current raids
The simulation quality changes for non-Patreon users and the lowest level Patreon supporters should reduce some of the funny bumps in the Advice section. Apparently people expected accuracy at the +-2% level.
Version 4.3.5
More bugs!
- Battle page could get bugged out and unfixable with some settings
- Battle party page could too but I dont think this affected anyone
- Removed battle party link for non-pokebox results
- Added caught cp range to raids page
Sorry about the bugs everyone. Currently working on some third party integrations I think people will appreciate.
Version 4.3.4
One more bug
- Fixed order on advice list page
Version 4.3.3
A couple bug fixes, I hope these are the last.
- Fixed fight page after going to battle page
- Minor text fixes
Version 4.3.2
Even more bug fixes
- Fixed erroneous top message
- Fix for moves being incorrect for battle party
- Fix for run random again for battle party
Version 4.3.2
Some more bug fixes
- Fixed drill down results from raids
- Adjusted estimator for more accuracy
- Fix advice page ordering
The code for estimator was rewritten. It should be better now.
Version 4.3.1
Rushed out the release this morning so of course there were bugs
- Fixed battle party to use top 6 counters not bottom 6
- Fixed battle party to use counters in rank order not random.
- Fixed link to battle party result
Enjoy the community today tomorrow! Hopefully there will be surprise dragonite raids!
Version 4.3.0
Our first battle party release is finally here! See how your top 6 performers fare in sims
- Beta release for recommended battle parties
- Added Kyogre and Groudon back into raids as they are back in the mix for a week.
More to come on the battle party front and probably some more features for raid simulations
Version 4.2.5
Another release, this one with more behind the scenes work to support battle parties and more bug fixes
- Added support for Draco Meteor Dragonite. Short answer is Outrage is almost always better but doesnt look as cool ;)
- Reworked all raid and advice urls to better support custom raids. No more hacky cp!
- Changed login so it will keep you logged in if you log in at least every 2 weeks
- Fixed some issues with bad urls
Version 4.2.4
Patreon users at the $4 Supporter level now do not see ads! The next Patreon support goal removes ads for all Patreon users.
Version 4.2.4
A couple more bug fixes
- Add pokemon properly shows stats on the left side again
- You can cancel out of deleting pokemon (oops)
Version 4.2.3
Minor bug fix
- Legacy and Future Tier 5 dropdowns now work properly
Version 4.2.2
Worked hard over the weekend to support forms properly. They took a surprising amount of work to get right
- Deoxys and Castform are now fully supported. Deoxys also had his stats updated to their probable values.
- Rearranged the raid page to make it more clear which legendaries are which and to order them properly
Deoxys stats are pretty terrible for Pokemon Go. I expect a revisit of the formula. They just don't make sense. If your defense is so low you cant usually get your special off whats the point?
Version 4.2.1
New pokemon are out and a bunch of new raids!
- Added all the current raids to the raids page and moved legacy raids out
- Added new pokemon and Rayquaza
The world first Rayquaza duo challenge was beaten in just 26 minutes. Working on a video now then off to catch some new Pokemon. Plenty of time to figure out irrelevant Castform tomorrow.
Version 4.2.1
Niantic announced ahead of time, new Pokemon! Salamence, Altaria, Metagross and Rayquaza have all been oofficially confirmed
- Renumbered previous version since it broke backwards compatibility
- Added new pokemon and Rayquaza
Rayquaza and I assume the final main batch of gen 3 is being released tomorrow. If additional special pokemon are released such as Castform that requires changes I will work on it this weekend.
Version 4.2.0
Bugfixes and behind the scenes work for today's release
- Fixed issue with editing Pokemon in your Pokebox
- Removed legendaries from pokebox defender rankings
- Fixed some bad url issues
- Tweak the server lag calculations. Overall shift is around 1% and depends on the fight
- Added energy to the combat log for those who are interested in such things
For those curious, server lag has been in Pokebattler since December. It is required to match the frame by frame video analysis. It averages out to 25ms for fast attacks and 100ms for special attacks. These numbers need significantly more data points to be completely accurate and definitely make a difference on close fights like Aggron. It is possible and in fact likely that the special attack lag is determined by your internet speed. Wifi attempts would definitely have lower lag
Version 4.1.10
New functionality today with the help of Wasabigeek
- Bulk Delete created to replace Delete All. It should be much faster to cleanup your pokebox now
- Some performance improvements for large Pokebox
- Support for Portuguese language thanks to JCB
- Various bug fixes
Version 4.1.9
A small ui patch
- Fix hidden power pokemon in raids like Porygon
Version 4.1.8
A small release tonight to add some pokemons and a new raid
- Aggron has been added to the raid pages
- Updated some caching code so people should see new releases faster
- Added Lunaton and Solrock to raid results. Mini Golems
- Pikachu can throw presents while he surfs
As many people know, new raids can always be found in the custom raid section by selecting Tier ? and picking the appropriate tier and Pokemon. You dont have to wait for a new release!
Version 4.1.7
The big news today is the next batch of gen 3 has been released! I have made some guesses as to what is being released and pushed out a new version. I also added some more analytic options for logged in users.
- Next gen 3 batch released. New results may take some time to generate. Servers have been doubled just in case
- Ability to select results by percentile on raid and advice pages for logged in users
- Legacy simulation types removed. Monte Carlo is much better
- Fixed drop downs on pokedex page
The higher the number of sims, the more options you get. No point seeing a 99th percentile if you only have 10 results. Seeing the range of results is interesting to me, hopefully it is interesting to you as well. More to come if people like it
Version 4.1.6
More changes today to support higher Patreon benefits and to announce a new contest.
- Fanatic members now have far more simulation options including Monte Carlo - Platinum with 500 sims each
- Kyogre has left the building
- We are announcing Rayquaza Duo Contest
Monte Carlo Platinum will be very useful for allowing accurate percentile results. This way you can choose to 'get lucky' or 'get unlucky' and see how the results change. I expect Leaf Blade to be better in the unlucky case while Solar Beam to be better in the lucky case for example
Version 4.1.5
A big milestone was reached. Patreon subscriptionshit $1,500! This release is mostly to support the new rewards.
- $10 Patreon level Patreons (redundant I know) are now ad free!
- A new delete all button has been added with the help of Wasabigeek!
- Raid advice video tutorial added thanks to my lovely wife
- Tons of translations from many different people, thanks everyone!
Ad free experience will expand to $4 Fan level when donations reach $2,000 and $1 level when donations reach $3,000. Thanks for all your support
Version 4.1.4
Another big update today. The big news of course is the Kyogre is out, but Pokebattler has some new features too
- Kyogre has been added to available attackers
- Major update and official release of the advice tool including a graph!
- Many behind the scenes updates
- Better support for saving Pokebattler to your phone
- New notification of new releases for supporting browsers
Good luck on those Kyogre raids everyone!
Version 4.1.3
A couple more bug fixes for bugs I created with the last bug fixes
- Removed Splash from legacy moves of some legendaries
- Fixed issue with linking the estimator to the dropdown
Version 4.1.2
Some more bug fixes and tweaks to make the advice section easier to use
- Added back legacy fast moves to results
- Fixed dodge strategy not working on advice page
- Made advice urls sharable
- Tweaked estimator to be more pessimistic on solo attempts. Must now have both time and power
- Removed Dragon Tail from Kygore on Battle page
- Linked estimator to drop down for moves so you can see how hard each moveset is
Some more UI changes coming soon to the advice page and then a 6 pokemon raid simulator.
Version 4.1.1
Not surprising with a change this big, there were a few bugs. And of course Niantic decided to update Kyogre moves. Seems they are preparing for the next raid!
- Regenerating all results to fix an issue with tier 4 raids and with Kyogre move changes
- Added Kyogre more prominantly
Version 4.1.0
Happy new year everyone! This release is chock full of changes. Major simulation improvements, a translation site and a brand new advice feature top the list
- Added https://translate.pokebattler.com information. Help translate and get free Patreon benefitsM
- Added a new raid advice tool including our own take on breakpoint analysis
- Added a Pokebattler Estimate for raids that gives a pretty good estimate of how many trainers you should need to defeat a raid boss
- Tweaked optimizer for defense rankings again so Slaking shows up on dodge strategies
- Use a more random patterned optimizer for dodge strategies for all pages
- Fixed ranking page loading for dodge strategy changes
- Changed effective deaths to average instead of median
- Major changes in Monte Carlo optimizer algorithm
- Both Rankings and Pokedex attackers now use the 3 best movesets from the 24 best defenders for rankings
- All Rankings, Pokedex and Raid counters are based around level 40 counters but with lower level 30 stats. This may affect the lower half of the 24 shown slightly but the speed is worth it.
- Drill downs from rankings to pokedex have been added
- Added accurate counts of how many sims are used per page
- Fixed Emojis 😄!
- Fixed raid not loading correctly with quick inputs
- Did some speedups for mobile phone quick inputs Tier ?
- Tweaked the backend to be even more efficient
- Added additional monitoring capabilities
This release has been a huge amount of work. I'd like to thank all the Patreon supporters who beta tested these changes for me and helped iron out the bugs. That said there are almost certainly more bugs! Let me know if you find something amiss. There will be more work
Version 4.0.9 released
Update for new water pokemon! Remember Pokebattler only keeps available pokemon in its rankings and raids pages so be sure to check back when new Pokemon are released!
A few gems in there but gotta catch em all! I hope you all have a merry Xmas and enjoy the upcoming Christmas event!
Version 4.0.8-3 released
Final bug fix release before my ski trip
If there is a change between now and Thursday, I will not be able to make a release. Hopefully Niantic is on vacation too!
Version 4.0.8-2 released
Small tweak to bulk upload
Version 4.0.8-1 released
As suspected, a few bugs happened. Thanks for all the bug reports! And sorry for blowing you off as a browser cache bug off the first time to go do a Groudon!
Thanks for all the bug reports, keep them coming!
Version 4.0.8 released
Performance tweaks, bug fixes and tweak to Overall rating. Yesterday was a very big day for Pokebattler and you all managed to overload the server for 5 minutes on 2 separate occassions. Well done!
- Overall rating has been skewed farther in favor of time to win. Tier 4 and 5 are now 2/3s time to win and 1/3 power. Everthing else is 3/4 time to win and 1/4 power
- Fixed infinite loop in query parameters on raid page
- Reduced levels available on raid page to help with server performance
- Hopefully improved algorithm for reducing computations required for monte carlo simulations
- Reset all the caches yet again, lets see if the servers surivive
There was a nasty bug causing some counters to not show up for some raids. Even a #3 counter in 1 particular situation. This was caused by using the 'Expected Defender' ranking to narrow down which Pokemon to run the full Monte Carlo simulation on. I have switched this to using the level 40 monte carlo gold results which are cached. This should both be more accurate AND faster except for the first hour the server is up. We will see if this is a good thing or not :)
Version 4.0.7.1 released
Oops forgot to add Groudon to the top of the raids page
- Groudon blurb added
Version 4.0.7 released
Groudon is out and has been added to the available pokemon pages
- Groudon added to all rankings pages, ranking results have been reset again
Version 4.0.6 released
Translations update today. If you know a language other than English or German and would like to help translate Pokebattler, let me know. Contributors get Patreon benefits!
- German translations for weather thanks to Jume37
- Modified some translation options so hopefully people won't see untranslated text anymore
Version 4.0.5 released
A small patch to fix up some bugs and clean up the UI a bit
- Added back a couple pokemon I had accidentally excluded
- All ranking results have been thrown away yet again so expect some slowness for a bit while caches warm up
- The auto complete fields on battle page now work again
- New drop down menu for weather added in most places
- Tweaked the add pokemon page so it should be a bit more usable
Version 4.0.4 released
And of course, a GameMaster change just as I am releasing
- Gamemaster update with new Blaziken move
- All ranking results have been thrown away again so expect some slowness for a bit while caches warm up
- You can now select Abra on Battle page
Version 4.0.3 released
A big release today as weather support is live!
- Full weather support on Battle, Raid, Rankings and Pokedex!
- Removed unavailable pokemon from raid and rankings results
- Removed Splash/Struggle from gen 3 pokemon
- Fixed level drop down on raids input
- Fixed issue with power in Most Difficult Raids section
- Adjusted realistic dodging strategies for new UI. No more super effective issue!
- Temporary fix for users not being able to log in. Will need a more permanent solution
- All ranking results have been thrown away again so expect some slowness for a bit while caches warm up
There is quite a bit of disagreement over wether to show unavailable pokemon or not. I have removed them for now from most pages You can still see them on the Pokedex pages and the Battle pages though. A better solution will be found
Version 4.0.2 released
Another quick fix
- Fixed multiple issues where drill down wasnt matching what was shown in raid even if both were monte carlo gold
- Switched all non-pokebox raid results to Monte Carlo - Gold
- Added Ho-Oh nerf. RIP
Weather effects still coming soon!
Version 4.0.1 released
Quick bug fix
- Added gen 3 attackers to rankings
- Added new gen3 raids
Weather effects coming soon!
Version 4.0.0 released
Major overhall across the board with this release
- New Generation 3 Pokemon added!
- Numerous tweaks to battle simulations based on video research of new UI
- Dodge Weave strategy fixed to dodge the first couple attacks
- Reduced level, attack and dodge strategies for raids to only good combinations to make room for weather (soon â„¢)
- Login duration increased to 14 days
- Removed dodge strategies for non dodging strategies
- Servers doubled in size and doubled in number
- Monte Carlo rankings and raid results are now generated and stored on the fly
There will be an article at some point probably this weekend regarding all the tweaks to the simulator that were added. The servers will hopefully hold up but may be slow for awhile while the caches warm. Please do not hit reload on pages
Version 3.3.8 released
Behind the scenes update today and a winner has been confirmed for our Ninetales Solo Contest! Grats to The BKellzz on a flawless run. Watch the videoto see just how skilled and lucky you have to be for this fight. Check out their Youtube Channel at CoDextraPerformance or tweet them @cxp_gaming
- Preparation for raid advice
- Increased memory on backend server
- Ninetales Solo Challenge update
There will be some big updates soon to handle all of the updates coming this week. There is a new battle UI that will change simulations as well as Gen 3 and weather effects. We are going to be super busy updating the site as fast as we can for these new features as research is performed.
Version 3.3.7 released
Look and feel update today
- Minor text fixes for Ho-Oh
- Fixed issue with translations and the beta site
- Redesigned home page again, now loads articles!
- New logo
Version 3.3.6 released
Happy Thanksgiving everyone! A mobile performance release today and au updated help section
- Updated help section by my lovely wife! She is planning on adding some help videos. This should be much better for everyone
- Updated pokebox so that images are fixed size. This vastly improves scroll performance and overall performance especially on mobile
- Updated edit pokemon page so that it does not automatically try and load the pokebox page after saving. This was causing a lot of double saves.
- Added social media links including our new Youtube channel!
Be nice to your relatives everyone and make sure to catch tons of pokemon for your stardust
Version 3.3.5 released
A small patch this morning
- Fixed sort by Win % for pokebox raids
While a world first Ninetales kill has been completed, the contest is still on! Make sure to follow the contest rules if you want to win
Version 3.3.4 released
Another patch and a contest! Solo a Ninetales, win a year long Pokebattler membership!
- Fixed an issue with unknown simulations including legacy movesets
- Improved random handling of hidden power (hate that move so much)
- Fixed an issue with Dodge Weave failing on the server
- Kicked off raid simulations again for the new improved overall numbers
Good luck on the contest everyone. Legacy Omastars are almost cheating but all's fair in love and Pokemon.
Version 3.3.3 released
Niantic is keeping me busy with a completely unexpected Saturday evening update! New raids are out and Pokebattler is on the scene with updated rankings. All the tier 3 raids look soloable but Ninetales is going to be very rough, similar to Flareon difficulty level.
- Added new raids
- Improved raid tier detection logic slightly (it still needs work)
- Moved legacy raids to their own section
Monte Carlo raid results have been kicked off. They will take some time to generate. If you don't see the Monte Carlo box, take the results with a grain of salt.
Version 3.3.2 released
Another bug fix release for this morning
- Fixed Pokedex counters scaling
- Fixed Pokedex counters ordering especially for single view
- Fixed Pokedex drill down links
Thanks for all the bug reports!
Version 3.3.1 released
A quick bug release for this morning
- Fixed Pokedex Defender display numbers to be on the correct scale
- Fixed an issue on the rankings page where you could get stuck looking at a users pokemon that you didnt intend
The Pokedex defender section is still slightly out of sync with the defender rankings due to slighly different methodologies. They may get synced again in the future if I can figure out how to do it.
Version 3.3.0 released
Happy Halloween! A few big and a few small updates for this spooky day!
- Updated simulations based on the latest Gamepress research.
- Added Win% back to the sort options
- Added Win% to the drill down table for raids
- Added Win% to the battle simulation results page
- Added titles to many pages
- Updated current Tier 5 raids per region
- Fixed bug on drill down on rankings page
- Regenerated all ranking and raid simulations
The simulation now contains a queuing mechanism just like the servers added almost a year ago. On the defender side, the queuing is immediately after the previous move, using the energy from that move and nothing that happens after. On the attacker side, I have set the queue at 100ms. This is the low end of what I am using for special charging. Basically this means any energy gained in the last 100ms before you can start charging for a special will not be used to determine if you could use a special. These changes should improve simulation quality even further
Pokebattler takes great pride in being the highest quality simulator around with the best user interface. There are new features coming soon that I'm sure everyone will enjoy at least one of. For the more casual players, a power up evaluator to help you determine how much better your pokemon will be if you power it up. For the more serious raiders, a full raid simulator where you can select your exact 6 pokemon and eventually a whole attacker team. The UIs for these tools are rather difficult to get right but I will make sure they are as easy to use and understand as possible before I release them to the world.
Thanks for all your support!
Version 3.2.3 released
Big news today! 5 ghost pokemon have movesets and will be available starting as noon tomorrow Pacific Daylight Time (aka Los Angeles Time)
- Added all pokemon to the list
- Verified the only barely relevant new Pokemon is Banette
- Backfill of raids to include Banette and Ho-Oh has begun.
- Fixed Battle page pokebox toggle
While the new pokemon are not all that useful, I will certainly have fun collecting them starting tomorrow!
Version 3.2.2 released
A prep release today for gen 3 as the game master has been updated with all the new pokemon with placeholder moves We could have a release as early as tomorrow.
- Updated with gen 3 stats
- Updated max stats on pokedex
I'm pretty excited!
Version 3.2.1 released
Minor release this morning with some easier urls for raids
- Can now link to a raid easier such as https://www.pokebattler.com/raids/mewtwo
- Reorganized event raids so they show up where you would expect them to
- Raid link bug fix thanks /u/Teura_
Clicking the url will go to the default settings for that user. If you want to link to an exact url, you will need to continue linking the entire url.
Version 3.2.0 released
Major release today with lots of new features and bug fixes. Mobile devices in particular should work much better
- Added pokebox attacker and defender rankings
- Added lazy loading of images to speed up lots of pages
- Updated to new library to address Android double tap bug
- Updated to new library to address occasional translation file issue
Version 3.1.1 released
Minor release today, nothing for most users
- Added beta site link for patreon users
Version 3.1.0 released
A major simulation update today, increasing both usability and accuracy. The most obvious change will be the addition of unknown movesets to raids and pokedex on the defender side. Obviously unknown on the attacker side doesnt make much sense ;). On the accuracy side two things were added. One is that pokebox users will all get Bronze Monte Carlo results now thanks to Patreon supporters! These results use the average of 10 random simulations instead of just 1 simulation. This is considerably more accurate but does use extra server horsepower. Thanks again to Patreon supporters for helping me out with this. The second less obvious thing is a tweak to the cast time for charge moves. This tweak is a bit too much to describe in patch notes, I will make an article for it instead. Net effect is that time to win is increased across the board, with quicker moves like Bite and Water Gun taking a bigger hit.
- Add Unknown movesets to raids and pokedex
- Change Pokebox calculations to Bronze Monte Carlo
- Improve charge time accuracy
- Minor text fixes
Version 3.0.10 released
Bug fix release today, should improve bulk import
- Remove extra spaces from bulk import
- Treat 'Mud Slap' the same as 'Mud-Slap'
- Round iv numbers if passed as numbers like 11.5
Version 3.0.9 released
A usability release today, should make things easier to use
- Added sorting to Pokebox
- Made size of pokemon select box larger
- Fixed rerunning sims from battle page
- Fixed Magikarp Struggle energy usage
Version 3.0.8 released
Quick bug fix release
- Added more possible column names for bulk import
- Fixed the ads showing up for Fanatic Patreon supporters. Sorry everyone!
Version 3.0.7 released
A fairly large update today with new features and bug fixes to make things work better for you all
- Bulk import functionality from CSVs and spreadsheets for Pokebox
- Fix for combat log hang bug
- Increased speed of 'Single' mode
- Added new system for alerts
Version 3.0.6 released
Patreon support is officially launched! This allows you to get the features I can not support with just ads. Up to 1000 Pokemon in your storage. Higher simulation quality to get rid of some weird simulation results. These features require significantly more server resources than the pregenerated results I serve across the site.
- Support for storing more than 50 Pokemon in your Pokebox
- Support for higher quality simulations for your custom Pokebox simulations
- Ad Free option
- Various bug fixes
Server size has been doubled again to support this release. If enough people buy the higher priced tiers I will continue to scale up the servers to keep performance high
Version 3.0.5 released
Lots of work on the backend to support paid features including larger pokebox and higher simulation quality. Or maybe you just want to support the site! There are also a few bug fixes in this release
- Improved support for pokebox on battle page
- Updated German translations
- New star icon to designate quality differences between monte carlo sims. Gold is best, then silver then bronze
Version 3.0.4 released
Full Legendary Beast support! Legendary beasts have been added to attackers across the board. Good luck!
- Suicune now has Hidden Power instead of Snarl!
- Proper Hidden Power support throught the site
- New Monte Carlo simulations are currently being generated across the board. Many are already complete, rest will take a couple of days
Version 3.0.3 released
Legendary beasts are here!
- Improved navigation for legendary beasts
- Power up once again powers up
- Better detection of wether you are looking at your own raid results or someone elses
Version 3.0.2 released
Another small release. Don't call it a bug fix, call it a feature!
- Fixed bug related to getting 'stuck' viewing someone elses raid results
- Added UI for seeing other people's raid results. Share away!
- Increased pokemon and trainer name lengths to 16
- Reversed level and iv drop down order
- Set max pokemon level in drop down to trainer level + 1.5 if you are logged in
- Minor text fixes
Version 3.0.1 released
Minor bug fix today, hopefully addresses a few issues
- Fixed deaths being unreadable due to new svgs
- Tries to address issue on safari with stats being unreadable
- Gives a better warning message if you try and view a raid page with no Pokemon in your Pokebox
Version 3.0.0 released
The release you have all been waiting for is here. Pokebattler is proud to announce the Pokebattler Pokebox! This feature allows you to store your own Pokemon on our servers and use them across the site for custom results. Now you can find out exactly which of your Pokemon you should use for each raid!
Current Features Include:
- User login via Facebook and Google
- Storage of up to 50 Pokemon
- Select your Pokemon in the battle simulator
- Simulate your Pokemon against every raid boss in the game
- Share your results with your friends, they do not need to log in to see your results!
Future free features:
- Simulate your Pokemon on the Pokedex page
- Rank your Pokemon on attack and defense on the rankings page
- Full raid simulation with multiple different attackers
- Friends support including fighting your friends!
As many of you know, these features are quite intensive on my servers. I will be closely monitoring the impact of these new features on site performance and will scale up my servers to handle the expected load. That said, there were some features I had to cut back dramatically due to load concerns. After some thought, I believe there are some of you out there who are willing to contribute financially for the additional server and development costs and support Pokebattler and its expanding features. To that end, I am investigating the use of Patreon to allow people who wish to have full simulation quality on their custom rankings (for raids, gym simulations, etc.) for more than 50 Pokemon. The more people who contribute, the bigger and faster the servers I can get are, and the better the site will be for everyone.
Future premium features:
- Increased Pokebox storage up to 1000 pokemon
- Monte Carlo Simulation
- Disable advertisements
- Badges
Version 2.4.13 released
Bug fix release today
- Fixed issue in Firefox where it was displaying the wrong language by default
- Fixed level 2, yokohama and custom raids
- Prep work for gen 3 has begun!
Version 2.4.12 released
The final beta release before the pokebox is officially released
- Login functionality is complete
- Pokebox functionality is complete (but hidden)
- Raid suggestions using Pokebox have been completed
Version 2.4.11 released
Yet another release preparing for the launch of personalization and an update from Yokohama!
- Mewtwo has been released! He is now in most of the rankings
- Scyther added to possible attacker list and Chancey added to defender list. These will roll out over time
- Changes on the backend to allow you to store your pokemon are complete
- Minor bug fixed with iv of 0 not correctly propogating to the Battle page from deep links
Version 2.4.10 released
Another release preparing for the launch of personalization. And a possible big update on Yokohama!
- Mewtwo stats have been updated. There is a decent chance it will be released tomorrow
- Mewtwo Monte Carlo raid simulations are already rerunning, should be complete before the big event in Yokohama
- Massive changes on the backend to allow you to store your pokemon
Version 2.4.9 released
Another minor release
- Correctly display effective deaths in raid table
- Further progress, login and user functionality complete
- Minor text fixes
Version 2.4.8 released
Bug fix release today. Thanks for all the bug reports
- Fixed a bug with non-monte carlo raid results
- Fixed a bug with selecting unknown tier raids
- Further progress, almost done with login functionality
Version 2.4.7 released
A few minor changes and some bigger backend changes in this release
- High definition icon added to monte carlo raid, pokedex and ranking results to show when Monte Carlo sims are being used
- Fixed an issue preventing the ranking pages to load if no sort was provided
- Fixed some caching to improve site performance and prevent non-monte carlo results from being cached forever
- Behind the scenes changes
Work is progressing on adding the capability to store your own pokemon. There were quite a few backend changes that had to be done first. Hopefully progress will speed up.
Version 2.4.6 released
A couple of bug fixes this morning that were found overnight.
- Tier 5 fights now correctly go to 300 seconds instead of 180
- Some very slow attackers (like Shuckle) no longer have negative time to win
- Fixed attacker rankings
- Monte Carlos will be filling in as the day goes on. New system is much better that way
Heading out to Santa Monica to get a ton of extra star dust. 6x star dust per km from incubators people! Thats a lot of stardust! I don't really need a couple legendaries that arent very good against anything but I will get them regardless!
Version 2.4.5 released
Research complete! Video analysis confirms tier 5 raid bosses have a cpm of 0.79. Formula analysis suggests hp should be 12500 (vs. the 15000 predicted). This means raids are slightly easier than thought.
- Updated stats for all tier 5 raid bosses
- Added group energy gain for tier 4 and 5 raid bosses. Bosses now gain energy at a rate as if there were 5 other attackers with you. Energy gain is maxhealth / max combat time * (5/6) / 2. Thanks åŠ‰å† ç·¯ for the research
- Disabled Monte Carlo simulations again. New ones will show up over time. You can tell by looking at the number of simulations that were run. Will add a more obvious indicator soon.
- Changed Overall rating for tier 5 raids to 50% power and 50% time to win to account for there being 300s and picking new pokemon is very slow
Had a fun day today collecting tons of pokemon at Santa Monica Pier and trying and failing to catch a legendary. Please spread the news about Pokebattler, I was teamed up with a bunch of players sitting in their dars using Blisseys and Snorlaxes and Lapras and other terrible counters for Articuno! They do about the same amount of damage as Golem but are 50% or more slower. Speaking of Golem, he has dropped dramatically in the charts. The new group energy gain and 300 second limit has dramatically reduced his usefulness as a glass cannon. I used 3 of him and while his dps is indeed high, he gets crushed very quickly if you don't dodge.
Version 2.4.4 released
The first legendaries are out and we are looking into the stats as we speak. AKA Im hopping in my car and driving down to santa monica and will try and record a raid! Neverfear, Pokebattler will be the first to update with the latest counters. We will also be rerunning all the rankings and pokedex with some new pokemon!
- Minor text fixes
Version 2.4.3 released
GoFest is tomorrow and there are already signs that there will be some shakeups. A 'bug' was introduced that is causing Bosses to heal when the attacker dies. This is making all raids significantly more difficult. We will see if this was intentional or not but if its not fixed by tomorrow morning, I will be pushing out a change to show the effects! For now assume you want tankier pokemon with higher power and less glass cannons.
- Monte Carlo sims have been turned off for rarely called raids. Most of these sims were being done for google web crawlers and they arent cheap! If you have a specific combination you care about send me a message
- Fix for raid detailed view in group mode has been implemented. There are probabaly more bugs in there, its not completely tested
- More internationalization on the Rankings page. The site should be almost completely translated for German now! If you would like to help translate other languages let me know!
Looking forward to tomorrow. Hopefully I will get to actually play and not just keep the site updated all day but who knows! Make sure to share Pokebattler at GoFest!
Version 2.4.2 released
This release reenables monte carlo simulations on all pages. Hopefully it will also allow faster roll outs of Monte Carlo rankings in the future
- Monte Carlo sims have been rerun for all ranking and pokedex pages as well as most raid pages
- Improved fall back logic for when monte carlo sims are not already pregenerated has been implemented which will run a monte carlo ranking sim and store in for next time
- Death icons have been fixed on raids and pokedex pages
- Bigger servers all around, the article server is 6x as big, the main fight server is 2x as large.
Hopefully the new logic will hold up and I won't have to touch it again. I dislike having low accuracy rankings up for days on end. I think this should fix it for good.
Version 2.4.1 released
A bug fix and formula tweak release today to handle some issues with the new raid simulations
- Power rating has been modified to make sure it works correctly in all cases. It was causing the results on the pokedex and raids page to behave strangely if not using dodging.
- Overall rating for raids changed to 66.7% weight towards time to win and 33.3% towards power. This better reflects the realities of current raids.
- Order by Time to win and potions now works correctly for raid and pokedex counters
- Deaths more accurately tracked
- Tier 5 bosses changed to 15,000 hp because I believe Niantic is not as diabolical as I am
- Monte carlo results have been disabled outside of battle simulations
Due to the issues with this release and the tweaking of the formulas still going on, we are going to hold off on monte carlo sims for a bit. If you want to see a monte carlo result for any raid counter or pokedex counter, simply click on the result in the grid and it will load. Monte carlo sims will return as soon as things stabilize a bit.. While the majority of the issues were in the no dodging results for pokedex and rankings, I do not want to have incorrect results out there. In addition, I have a feeling there will be a raid rotation soon that will require new results to be run. I am also thinking of tweaking Realistic dodging for raids significiantly
Version 2.4.0 released
A huge release today. This was a huge release in the making. Make sure to check out the Tier 4 Raid Boss Guide that was made yesterday from this release's data. Now for an incomplete change log
- Simulations have been changed so that up to 6 pokemon will fight a battle if they feignt. This better supports both raids and regular pokemon battles such as Blissey
- Battle results now show up to 6 pokemon as well!
- Pokedex and raids will now show all counters! 2 modes were added, a click to zoom mode and an option to show ungrouped results like the rankings page
- Monte Carlo is currently being run for every combination of raid results. These will update over the next few days. These take a long time to generate as they require effectively 1200 sims per run.
- Dodgeability has been added to the raid tool. Future changes will likely include dramatically reducing realistic dodging for raids due to the lack of a dodge flash.
Next up is a custom pokebox feature. Import from gamepress will be supported
Version 2.3.4 released
Another quick release, hopefully this will be the last one for a bit
- Monte Carlo rankings and pokedex are back. Just 100 sims for now
- Loading screen for mobile
- Minor Text fixes
Now for a much needed break. I need to do some more raids and replenish my stardust!
Version 2.3.3 released
Another quick patch release, thanks for the bug reports!
- Fixed issue with a couple of the resist types. Fixed by loading from gamemaster so this will never happen again.
- Disabled Monte Carlo sims again until I can regenerate
Thanks for all the bug reports folks, fixing things as fast as I can. Trying to add unit tests as I go
Version 2.3.2 released
Quick patch release, thanks for the bug reports!
- Fixed issue with rankings not showing up if no sort parameter is provided
- Fixed completely unrelated issue with sorts not working on the Raids page
Version 2.3.1 released
Another major update, this time, introducing an all new raids page! This page should work much better on mobile devices than the old one. Let me know how it works out for everyone!
- Major UI work for the new raids page
- Added custom raids section to the raids page
- Monte Carlo results for pokedex and raids have been created
- Fixed a sorting bug in the counters section of the pokedex. Thanks for all the bug reports!
- Minor text fixes
The raids page is now in a much better state usability wise. I will clean up the UI on some of the other pages as I get to them. Next on the docket, a raid tool
Version 2.3.0 released
An update across the board. This should improve all the rankings on the site, wether the raid tool, rankings or pokedex
- Added mixed legacy and new movesets to rankings
- Modified Overall ranking formula for raid bosses. It is now 50% power and 50% combat time. Due to attacker death, this typically reduces down to 50% damage dealt and 50% combat time. Combat time and power weightings tweaked to account for group combat.
- Modified Overall ranking formula for normal fights due to meta changes. It is now 40% power, 40% combat time and 20% potions
- Removed legacy movesets from raid bosses
- Raid boss cpm and hp tweaked even more
- Added an educated guess at Tier 5 raids for all legendaries.
- Tweaked ranking formulas so pokedex and rankings page will match
- Tweaked Power formulas so that overkill by boss is no longer counted against you
- Removed monte carlo from rankings and pokedex until the site stabilizes
- Major bug fix on some resist modifier calculations, expect some shifts. So embarassing
- Tweaked homepage layout
- Minor text fixes
Raid formulas are still not 100% accurate but they are much closer. We still do not have an exact formula for hp. In addition, preliminary results seem to show some boss scaling based on how many attackers there are. More information as it comes in can be found on the pokebattler subreddit
Coming soon, a new UI for raids and support for mixed legacy/current movesets in the ranking pages.
Version 2.2.5 released
Even more research being done at Pokebattler these last few days on Raid combat. I can not thank all the people who have provided me research data enough. Also shout out to the awesome reddit crew working hard on video analysis and formula crunching /u/ClamusChowderus, /u/dondon151, /u/RoloHooligan, /u/vlfph, and more.
- Raid tool has been updated to be much more accurate.
- Some of the deep links
Raid formulas are still not 100% accurate but they are much closer. We still do not have an exact formula for hp. In addition, preliminary results seem to show some boss scaling based on how many attackers there are. More information as it comes in can be found on the pokebattler subreddit
Coming soon, a new UI for raids and support for mixed legacy/current movesets in the ranking pages.
Version 2.2.4 released
Lots of research being done at Pokebattler these days on Raid combat.
- Raid tool has been updated to be much more accurate.
- Overall Rating has been tweaked to handle raids correctly. The 100 second cap on combat time has been removed.
Raid formulas will not be 100% accurate for quite some time I suspect. Raids are a very difficult thing to research. You have limited attempts and have to pay for each attempt. You do not know exactly how much damage is being dealt to the boss, and can only determine how much damage is incoming. You can figure out how many attacks of each type it takes to kill a boss. With these limitations, the formulas have been tweaked as best I can based on the information I have available to me.
Remodel v5 released
I ran a fast monte carlo simulation with 100 rounds to get some better data for all the ranking and pokedex pages These numbers are a bit better than before but not as good as the final versions.
Remodel v4 released
Apparently I spoke too soon. While I was sleeping, Niantic implemented higher values for super effectiveness and added immunity. We are now at 140% for super effective, 71.4% for not effective and 0.51% for immunity
- Updated Super Effective from 125% to 140%
- Updated Not Effective from 80% to 71.5%
- Updated Immunity from 80% to 51%
- Updated stab to 120% from 125%
Remodel v3 released
Evidence is pointing to no change to underlying mechanics so I have reverted the other changes. To make it better, I have added a basic implementation of raid bosses. There is no guarantee this is the method Niantic is going to use so I will leave it
- Raid boss support added. Simply use a CP > 5000 to enable the mode on the Battle Simulator
Remodel v2 released
A quick change focused on improving the prestige mechanic. See Gym Remodeling Theorycraft #2 – Fix Prestiging for more details.
- Prestige formula changed to encourage beating more difficult opponents and to fend off the bots
Remodel v1 released
An exciting time is upon us with the gym remodeling in effect soon. Instead of sitting around twiddling my thumbs during this period, I thought it would be a good idea to show how much better things could be.
This first update addresses the issues with resistances.
- Type effectiveness changed to same effectiveness of main games. Instead of 125% and 80% modifiers for super effective and not effective, we are now using 200% and 50%. In addition immunities are in the game, helping ghost pokemon in particular
- Removed super effective penalty in realistic dodging. This will dramatically increase survivability of glass cannons
Version 2.2.3 released
A minor release today, preparing for the upcoming gym rework
- Added additional translations
- Minor text fixes (css to be specific)
As before, I would love additional translations for the site. If you are interested in helping, please update the appropriate file and make a pull request or email the modified file to me. If you have any questions on how to do this just send me a message!
Version 2.2.2 released
A performance release to prepare for the expected big gym update for Pokemon Go
- Rankings and Pokedex backend drastically sped up by reducing the number of calculations performed. Dugtrio is sad that he is so quickly eliminated from consideration
- Attacker rankings have been improved. Before it was equally weighting each moveset of the defenders against every other defender. Now it averages for each defender first before finally averaging across all the defenders. Long story short, each attacker's results against Vaporeon with 3 movesets is now considered equally as the results against Dragonite with 11 movesets.
- Monte Carlo simulations increased to 300
- Scroll bug for prestige tool on mobile devices fixed
- Advertisements added. These should generate enough money for some big new features I'd like to build
The basic trick being used to speed up the calculations is to use the much improved Expected calculation to estimate how well each matchup will go. Then assume the actual number will vary a bit and include around 10x more simulations than would be returned by the expected run. This means for rankings, on the pokedex and attacker sides I am able to reduce the number of simulations by a factor of 4 and on the defender side by a factor of 8! With the increase in number of sims to 300, this should make the rankings more accurate and faster to regenerate when the patch drops.
I tried my best to make the advertisements as unobtrusive as possible. They should not cause annoying shifts in content nor should there be any full page ads or super annoying ads. If I have screwed up in some way and you are unable to use the site or any information is obstructed by the ads please let me know.
Version 2.2.1 released
A minor bug fix release to address some issues that have popped up. Thanks for all the bug reports!
- Fixed scroll issue where pages would sometimes not load at the proper position.
- Addressed bug on Pokedex page where the settings section would not load sometimes
Version 2.2.0 released
This is a big release with changes across the board. We have translations for our foreign users from Jume37. If you would like to improve the translations please update the appropriate file and make a pull request or email the modified file to me
- Major text fixes! German translation is fairly complete. Other langugages currently have pokemon and moves translated.
- Updated Realistic Dodging algorithm, adding a small bonus to dodge for fast attacks
- Added Realistic Dodging Pro algorithm
- Added dodge percent chance to combat log
- Updated Expected and Lucky Defender stategies to more accurately portray dodge strategues
- Fixed issue with level drop downs
Version 2.1.3 released
This release includes an update for the Overall rating calculation, see the Realistic Blissey Counters Revisited article for more details and to see how it affected the Blissey rankings. In short, combat taking more than 50 seconds is more heavily penalized than before.
- Updated Overall Rating formula
- Increased number of simulations for Monte Carlo from 100 to 200 to increase accuracy
- Fixed yet another bug in the Dodge Weave strategy, rankings should be correct now
- Regenerated all rankings
- Added seed parameter to simulator results to allow repeatable results
- Added seed parameter to pokedex and prestige tool deep links
Version 2.1.2 released
A maintainance fix release targetting mainly at the Prestige tool. It was not updated for monte carlo simulations due to the impossibility of simulating every single combination.
- Fixed an issue with Dodge Weave strategy on some pages
- Restored the simulation strategies for prestige tool
- Hopefully fixed issues where the prestige tool would not load
- Better descriptions added to all sorts of things to clarify how analysis was performed
- Improved caching to speed up your return visit to Pokebattler!
- Fixed missing bottom navigation bar on landing page
Note: I'm not sure how to handle dodgability on prestige tool as it would require 18 million simulations per pokemon/level/iv/attack strategy/dodge strategy/sort combination which comes out to 200,000,000,000,000,000 simulations. Even just trying to only do perfect ivs is 5x more simulations than the entire rankings and pokedex combined.
Version 2.1.1 released
Officially migrating the articles to a fully featured wordpress site. You can now comment, search by categories and more! The articles section is full of great articles by the best researchers and authors on reddit. If you would like to contribute, send me a message!
- Articles moved to new separate site
- Moved pokemon and move list
Version 2.1.0 released
Another major change, this time on the rankings and pokedex pages. Rankings based on your prefered Dodge Strategy have been implemented using Monte Carlo simulations. The scope of this effort is vast, with 580,608 Monte Carlo simulations performed, with 30 million simulations per ranking page and 500,000 per pokedex page. All in all over 1 trillion simulations were performed to generate the new pages. The results are worth it. The new pages load faster and more accurately reflect real world results.
- Changed all ranking and pokedex pages to pregenerated Monte Carlo Rankings
- Added Dodge Strategies to rankings and pokemon pages
- Changed drop down for level selection on rankings and pokemon pages. If you really want another option let me know
- Embedded all Pokemon images into a single file to speed up mobile page loads
- Improved Articles section
- Changed some pages to not stretch all the way across the screen on large monitors
- Removed pokedex landing page
Version 2.0.0 released
Major changes on the Pokemon Go battle simulator side for this go around. Other simulators were starting to catch up but this should put Pokebattler well in front again. Many thanks to ClamusChowderus for an excellent Dodge All Weave implementation. We also have improvements on the random simulation side with multiple dodge implementations and a full monte carlo simulator! I am not changing the defaults as of yet but for those who want to see the most accurate result, select attack strategy Dodge Specials Pro, dodge strategy Realistic Dodging and simulation type Monte Carlo.
- Added Dodge All Weave implementation. This should give a 100% repeatable dodge all strategy in the real world. Let me know how it works out!
- Added Dodge strategies. There are a few different options but they should give more realistic results. This is only available on battle simulator for now
- Added Monte Carlo simulation option to battle page. This runs 100 random simulations and returns the average result along with the median combat log. This should allow for much higher quality results. This is also only on the battle simulator for now
- Improved energy accuracy. Defender energy was capped at 200 energy based on reports that 2 hyper beams could occur in a row. According to Dondon, this does not actually occur. I have also never seen it occur.
- Removed performance optimization on pokedex page that was only considering only the top 30 CP pokemon for the rankings. If this slows the server down too much, I will need to put it back
- Removed Punching Bag option because it caused more confusion than the limited value was worth.
- Removed Random option on prestige tool to reduce load on the server. Will try and find a way to bring it back.
- Limited CPU utilization from rankings pages so individual battles will always be quick to run
- Added new awesome logo to the home page thanks dear!
Hope you all enjoy this release. I hope to find a way to implement monte carlo simulations for all of the other pages, stay tuned!
Version 1.9.2 released
Small but important fix today. A nasty bug with the bottom bar on some devices has been fixed. The autocomplete drop down box should always work properly now. Also added Google analytics to figure out what pages people are using so I know where to focus my efforts.
Version 1.9.1 released
Stability and performance release today. On the plus side, the site should be faster, especially on mobile devices. On the down side, you will not be able to see as many results in the lists views as before. Biggest plus side, the server should be more stable now.
- Reduced number of results to 24 for most pages, 20 for prestige
- Reduced number of attackers being considered in defender rankings to 45. Should not change results significantly, but will greatly improve performance
- Reduced server side cache slightly (hopefully can increase it back up
Version 1.9.0 released
Another huge release today, introducing a new section of the site, the Prestige Tool! Use it to find what the best pokemon are for prestiging any adversary. Additionally, a new default ranking algorithm has been added called Overall. This ranking attempts to combine all the more specific rankings into a more general ranking. Finally in this release were various bug fixes and major back end changes.
- Official release of the Prestige tool.
- Addition of Overall sort order to every page. See the Help section for details
- Fixed spacing issue on rankings pages
- Added potion use to battle page
- Added more details to pokedex and prestige rankings
- Sped up single rankings view for mobile
- Adjusted Time To Win calculations to be more precise
- Rankings and pokedex handle levels more appropriately
This was a ton of work and a lot of code was changed. Please let us know if there is anything not quite right
Version 1.8.0 released
Massive release today, should make the site much easier to use on all devices!
- Official release of the Pokedex. For those who have tried it already, check again, its much easier to use now!
- Desktop support finally added. The site should be much improved for those of you with screens larger than your hand.
This was a ton of work and a lot of code was changed. Please let us know if there is anything not quite right
Version 1.7.10 released
Major Code refactoring today thanks to Jume37
Some major UI changes are coming in the next release which will be soon
Version 1.7.9 released
Minor bug fix release today
- Improve table look and feel on articles page
- Restored description for tables
- Standardized header look and feel
Version 1.7.8 released
The pokedex section is now in beta! It should be significantly easier to use now
- Added moveset stats for attack and defense on pokedex page
- Improved desktop mode for pokedex
- Improved UI for counters and matchups sections
Version 1.7.7 released
This is another release to improve the articles section
- Change to except for main article list
- Add deep links
- Handle unknown authors even better
Version 1.7.6 released
This is quick bug fix release to make the blog work correctly
- Handle unknown authors correctly
- Correctly center and resize images
A couple new articles are up! I recommend reading them if you missed them on reddit.
Version 1.7.5 released
This is mainly a performance based release to help our users in Taiwan and around the world.
- Moved images to google cloud
- Updated home page to be a litt
- Renamed blog section to articles to prepare for incoming content!
There will be major posts from multiple high profile authors soon in theArticles section. The goal is to collect the posts that are made to reddit in one section for historical purposes. Anyone who is interested in posting an article, is free to apply. Work must be of general high quality and all posts must pertain to pokemon go with a preference to gym combat. Contact me on reddit or through email if you are interested.
Version 1.7.4 released
This release was brought to you through the help of Jume37 from reddit. This is the first major contribution from another person and I highly appreciate it
- New ungrouped view added to Rankings page thanks to Jume37!
- Updated attacker rankings to conly consider top 30 cp defenders. This number convieniently includes Lapras as a defender
Work continues on trying to clean up the Pokedex section and to add more users to the Articles
Version 1.7.3 released
Major changes behind the scenes to redo the entire articles section. It is now set up to support additional contributors. Any Pokemon Go related content is allowed however the focus is on Pokemon Go gym combat. If you would like to contribute, please email me a sample post
Version 1.7.2 released
Quick move timings were changed dramatically. Site is updated with the latest stats
Version 1.7.1 released
Quick patch to fix a few usability issues
- Links to the pokedex have been added to fight result page
- Fight result page links replaced with back button
- Fixed zoom out links on rankings with sorts
- Fixed display issue on pokedex page
- Changed Combat Time Sort to Time To Win. Should be more accurate now
Known issues:
- There are some issues with the pokedex pages as I have never exposed very low level sort order. These things do not affect the overall results
- Pokedex does not save your position or what is open/closed
Version 1.7.0 released
I've been working all weekend on this release, hope you all like it
- New Pokedex feature released in Alpha stage! Drill down into every pokemon and every moveset to find out more about your favorite pokemon or to find out how to beat your enemies! There is a ton of UI cleanup to do but it is super useful so I thought I'd let people see it
- Blog added with some of my thoughts on the latest patch. More will come regarding the gym scene
- With slower moves, removed the 0.5s cast time on charge moves as you should be able to charge during the quick attack animation easily now
Version 1.6.3 released
Another quick patch this morning
- Removed cast time from special moves as you can charge during the previous move. This moves faster special moves up in the rankings
Version 1.6.2 released
A quick patch this morning
- Removed impossible movesets (harder than it sounds)
Version 1.6.1 released
A quick cleanup release today
- Added Miltank to rankings, removed Smeargle!
- Added new SVG icons thanks to /u/gerwitz for the icons
- Begun work on new pokemon pages. See this work in progress
Version 1.6.0 released
Huge release today, with a big update from Niantec. Gen 2 has been released for Pokemon Go!. As per usual, Pokebattler is ready for the latest update
- Update to support Gen 2 release!
- Added Potions sort to rankings
- Begun work on new pokemon pages. See this work in progress
Version 1.5.1 released
Christmas is over so a quick release for everyone
- Redesigned the main page
- Added some more text to the site
- Fixed a few rare bugs with resists
Version 1.5.0 released
https://www.pokebattler.com has been updated with all of Generation 2! Most of the pokemon only have a default moveset of Tackle and Struggle as movesets have not been released yet
Unfortunately, had to switch the images to pngs which do not resize as well. I tried to keep the download size the same for mobile users.
Version 1.4.3 released
Prestige for defenders was changed by Niantec so a quick release
Version 1.4.2 released
Minor update
- Updated Ditto CP on results page to show transformed CP
- Added prestige calculation to results page
Version 1.4.0 released
Ditto has been officially released and pokebattler.com has been updated to include it. Unfortunately, since he does not copy stamina over, he is not of much use in gyms but it's unique. Hopefully Niantic will add additional more gym combat features soon. I spent most of Thanksgiving weekend working on this and other additions to the site, hope you all enjoy it.
- Ditto is now supported!
- Major work to support Level/IV based simulations. They were of course already used on the backend
- Added Related Battles to quickly tweak parameters of simulations
- Fixed bug with Power display on Fight Results.
- Fixed (hopefully) bug with pokemon selection not always working
- Performance improvementsUpdated Ditto CP on results page to show transformed CP
Version 1.3.1 released
Unfortunately, the extra data I was sending down for experimental purposes ran my server out of memory as I was caching too much. I have removed the secret counters feature for now...
Version 1.3.0 released
https://www.pokebattler.com has been updated with the new CPs. There are quite a few new surprised to be had. Chansey and Rhydon have risen greatly on the defensive rankings. Rhydon, Golem and Chansey on attacker as well at least by Power. On pure combat time, Alakazam has risen greatly as has Kabutops! In general all the pokemon are much better balanced. This is a big win for Niantec. I will do more analysis later but in the interest of time here are the release notes for version 1.3.0!
- CPs updated for new update
- Power rating changed to %basis. 100% means that is is a 100% even fight. 200% means you will win 2 times over
- Attacker rankings remain vs. All possible defenders (for now, sorry this release was rushed ;) )
- Defender rankings are now against the best 5 possible attackers per defender (aka top 5 counters). Who the top 5 counters are can be seen in the json for the curious, will put it in a spreadsheet eventually.
- Combat time sort is somewhat weighted by how much you win but should be close to what people generally care about for that sort of thing. No point dying quickly on attack ;)
As before, the site is extremely customizable and every simulation and ranking is done on the fly. There are different options for levels of pokemon, attack strategies and sort orders
Todo:
- UI to further refine rankings such as best vs. water types or best vs. a particular pokemon
- Gym Prestiging
- Gym Roster and personalized rankings/prestiging
Special thanks to /u/silentrob_ for the pull request while I was on an airplane! Made this release much faster.
As always thanks to /u/homu, /u/Qmike,/u/pulsivesilver, /u/dondon151, /u/PEEFsmash,/u/hilmmas, /u/doublefelix921, /u/the_desert_rain, https://pokemongo.gamepress.gg, /r/pokemongodev and /r/thesilphroad.
Full details for how this simulator works can be found at https://www.reddit.com/r/TheSilphRoad/comments/52t0dw/pokemon_go_gym_simulator_vor in the code https://github.com/celandro/pokebattler-fight
Feel free to leave bug reports at /r/pokebattler and like us on https://www.facebook.com/officialpokebattler/
As always, I am looking for help to continue making this the best combat simulator for pokemon go. Please feel free to contact me if you are interested or just send a pull request!
Version 1.2.1 released
Updates include:
- Settings saved between sessions using local storage
- New sort options in rankings
- Power: Weighted score based on how much of an overkill occurs
- Win%: Same as before
- Combat time: Tries to weight by combat time. Some tweaking done to try and prevent attackers who lose very quickly (like dugtrio) from getting good scores
- Damage Per Second: Pure damage per second with no survivability included
- Minor text fixes
Version 1.2.0 released
Defender rankings have been added!
Additional accuracy changes have been made including a pesky double dodge and a minor issue with moving when damage was dealt around
See it today at https://www.pokebattler.com
Version 1.1.1 released
Major improvement to simulation accuracy.
Damage dealt moved to damage start window. Dodge should make more sense now. Defender damage bug corrected.
Rankings are significantly different now. Faster specials do better with dodge special pro. Slower specials do better with dodge special
Version 1.1.0 released
Major changes for this release of https://www.pokebattler.com
- Customizable rankings page
- Better pokémon selection ui for battles
- in line help for strategies
Version 1.0.2 released
https://www.pokebattler.com has been updated again.
Major feature for this release include working URL history so you can send battles to your friends!
Notes: This release does not adjust defenders down for training up your own teams gyms. That change is not rolled out yet and I have other things I want to work on first.
Version 1.0.1 released
Updates include:
- More accurate timings for defender first 3 attacks
- 3 new dodge strategies
- Minor UI tweaks for iphone 5
Version 1.0.0 released
https://www.pokebattler.com version 1.0 is officially released!
I've been working on this combat simulator for 3 friggin' months and it's finally ready for official release. I mostly did it for myself but I decided to share because I'm a nice guy and well, I got a ton of help from reddit!
Want to know which of your pokemon can beat others in the gym before wasting all your time and potions? Check it out. This site is optimized for mobile!
Features:
- Easy to use!
- Tested and validated pokemongo combat simulator
- Automatic hidden stat calculations
- Multiple attack and defense simulator options to tweak to your preferences
Coming Soon:
- Build your roster
- Build your own Top Pokemon list
- Better desktop UI
- More!
Special thanks to /u/homu, /u/Qmike, /u/pulsivesilver,/u/dondon151, /u/PEEFsmash, /u/hilmmas,/u/doublefelix921, /u/the_desert_rain,https://pokemongo.gamepress.gg, /r/pokemongodev and/r/thesilphroad.
Full details for how this simulator works can be found at this Reddit post
Feel free to leave bug reports at /r/pokebattler and like us on https://www.facebook.com/officialpokebattler/
As always, I am looking for help to continue making this the best combat simulator for pokemon go. If there is interest, I will even open source it.
Alpha 2 released
https://www.pokebattler.com is now in alpha!
I've been working on this site for awhile and wanted to share it with you all now that its in an acceptable alpha state. Unfortunately my front end friends have been busy so you will have to deal with an unpolished version for now. The site is accurate as far as I know, but the current alpha has a few limitations. You can not enter your exact hp or hidden stats, you must know the moves of the defender, the defender ai is not random as it is in game (but its pretty close!) and no dodge attack strategy. The site is currently on google cloud engine behind cloudflare so hopefully it will stay up. The site uses protos behind the scenes, should be very easy to integrate with for 3rd party devs. Please do not abuse the api or release any apps using the api until I can get some revenue stream to cover the hosting cost!
Features for current version:
- Accurate combat simulation including attack damage, energy calculations, multiple attack strategies
- Full log of all attacks
- Max hidden stats calculation
- True random combat simulation option
Planned features for the release version of the site include:
- Create a roster for logged in users
- Rank your attackers for a particular defender
- Automatically calculates hidden stats as you power up
- Official full REST api access for 3rd party developers
- Less embarassing UI
Planned Long term features include:
- Multi-attacker combat
- Multi defender combat
- Fight your friends pokemon
©2016-2022 Pokebattler.com™. All rights reserved by their respective owners.
Pokebattler™ is not officially affiliated with Pokémon Go and is intended to fall under Fair Use doctrine, similar to any other informational site such as a wiki.
All Pokémon Go trademarks, copyrights etc are held by Niantic, Inc.; Pokémon; and Nintendo / Creatures Inc. / GAME FREAK inc. Pokémon and Pokémon character names are trademarks of Nintendo.